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17:31:46<cooler-of-drinks>anyone know if I can download videos from twitter that are on archive.org? I'm trying to get this one https://web.archive.org/web/20201226021023/https://twitter.com/EvelKneidel/status/1342653729070321670
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18:26:11<atphoenix>Does anyone know where I can find MSRP/original/retail prices for out-of-print computer games? Specifically wondering about the price of SimCity for DOS (released in 1989) in the 1989/1990/1991 timeframe. I presume it might be listed in review articles from the period, but I'm having trouble finding those articles too...
18:54:52<atphoenix>I found a reference in a 1990 PC Magazine review using https://books.google.com/ . $49.95 list MSRP.
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21:00:17<atphoenix>PC Mag Jan 30, 1990 has an advert on ~p331 from a store called ComputAbility in Wisconsin listing SimCity for $31.95 + $3.00 s/h . Inflation from 1990 to 2020 almost doubles those prices.
21:42:30<thuban>atphoenix: original 1989 prices were $49.95 mac, $79.95 mac (color), $29.95 c64, $44.95 amiga, as distributed by brøderbund: https://archive.org/details/vgmuseum_broderbund_broderbund-catalog2/page/n20/mode/1up
21:43:03<thuban>$49.95 dos came slightly later: https://archive.org/details/vgmuseum_broderbund_broderbund-catalog2-update/mode/1up
21:45:47<thuban>by 1993 maxis was doing its own distribution; mac and windows were both $59.95, while dos and amiga were both $49.95 https://archive.org/details/RetroGamingProductCatalogs/Maxis%20-%20The%20Software%20Toys%20Catalog%20%281993%29/page/n6/mode/1up
22:03:40<atphoenix>thank you thuban. I'm not surprised by the pricing differences between list/MSRP and 'in the field'. But what I am a bit surprised by is how those prices seem higher than comparable games today.
22:08:34<thuban>arguably there's much less labor involved now, especially when releasing for multiple systems--more portable language support, better graphics libraries, game-dev-specific libraries. and, probably more importantly, potential audience is much broader--more people (including more lower-income people) have computers, so publishers can hit similar targets with higher volume and
22:08:36<thuban>lower prices (which lower-income people are more willing to pay anyway).
22:14:54<atphoenix>definitely the audience is wider, more platforms, lower cost of entry for the hardware needed to play. I recently tried Factorio demo on an i5-3 series laptop and had a satisfactory experience.
22:15:27<atphoenix>And that's a laptop that is approximately 7 years old.
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22:59:09<brad>@themadpro: I’m a latecomer to getting materially involved with archiveteam. I met Brewster Kahle in the mid-90s in the office of VP Barry Appelman, and I’ve been interested in the IA ever since. But I have had so many things I’ve been working on over the decades that I haven’t had a chance for this one to bubble to the top. Until now.
23:00:34<brad>That is, AOL VP Barry Appelman, back when I was the first Internet Mail Operations guy working in the Internet Mail Development team, and was doing DevOps before the term was created.
23:00:40<themadpro>Oh I can imagine, I can't say mine was as intimate a relationship but the time it took for me to learn that archiving was a thing to actually getting involved with it was probably also a decade
23:01:00<themadpro>Though I can't brag to have similar credentials to my name 😆
23:01:27<brad>As I get older, I realize more and more how important it is to save our collective history.
23:06:24<brad>I mean, when I was working for DISA in the basement of the Pentagon in the early 90s, we were also doing “DevOps” then. Heck, even going back to when Grace Hopper was just getting started, they were doing “DevOps”. It was the only way that things could get done back then.
23:07:08<brad>But as I do the more modern take on DevOps more and more, it also becomes clear to me that we need to fully automate more of this process. Including the CI/CD process.
23:09:10<brad>Anyway, my wife wants to watch more “Bridgestone”,
23:09:38<brad>“Bridgerton”, that is. So, I’ve got to be AFK for a while.
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