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01:26:51<nicolas17>there's now 48 builds of the Hytale game (including release and beta) and they're like 1.5GiB each so I guess I will *not* be feeding all to archivebot...
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01:29:50<pokechu22>That's probably fine still, though it sounds like they don't deduplicate assets between versions (unlike Minecraft where they only duplicate assets for each major version... but that also works because translations can be updated independently of major/minor/snapshot releases)
01:30:40<nicolas17>pokechu22: they have deltas
01:31:25<pokechu22>ah, but also have non-delta versions of the same and those would be big? I guess maybe you could just save the deltas for beta versions?
01:32:16<nicolas17>afaik if you install the game from scratch, it downloads windows/amd64/release/0/4.pwr which is 1.46GiB
01:33:06<pokechu22>(and that also reminds me that I still need to automate sending new Minecraft versions to archivebot - I have automatic detection of new ones set up for an old and now-broken automatic analysis tool, which even feeds stuff to IRC, but I haven't hooked that up to archivebot)
01:33:11<nicolas17>if you already have the game at internal version 3, it downloads windows/amd64/release/3/4.pwr ("patch from 3 to 4") which is 67MiB
01:34:12<nicolas17>2/4.pwr doesn't exist, so maybe it applies 2/3.pwr and 3/4.pwr in that case
01:34:33<nicolas17>or maybe it goes "screw you" and downloads the whole 1.5GiB again
01:38:15<nicolas17>for local data-hoarding purposes, I wasted 2 days figuring out how to decompress a .pwr and *re-compress it back to the original*, so I can do my own delta'ing of the large files
01:38:59<nicolas17>but that's useless for WBM purposes :P
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