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| 03:05:05 | <SketchTheCow> | JAA: Are you actually offloading and then getting it into IA, or just holding |
| 03:06:12 | <@arkiver> | it will be in IA eventually |
| 03:06:20 | <@arkiver> | like everything does |
| 03:29:24 | <SketchTheCow> | Glad it only took a fucking war to get the pipelines robustified |
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| 03:45:14 | <@JAA> | SketchTheCow: Everything's just being pushed to a pile of spinning rust for now. But yeah, of course it goes to IA eventually. The plan is to slowly funnel it through FOS without overloading it. |
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| 04:56:12 | <LegitSi> | I was going to sound an alarm for Roblox, but people already did that. Still going to. |
| 04:56:41 | <LegitSi> | On March 22nd, Roblox audios will be set to Private by default, meaning they can't be used in games unless you own them. |
| 04:57:48 | <LegitSi> | I've been looking through the DevForum post where Roblox made this announcement and it appears as though the vast majority of developers are not happy, and some are straight up going to quit by 2022/03/22. |
| 04:58:37 | <LegitSi> | What's more, it appears this is as a reaction to a copyright case: a bunch of music companies are confronting Roblox about how they've just let musics run free on their platform, which I suppose is growing pains for the Internet. |
| 04:59:36 | <LegitSi> | We might wanna monitor the situation over the coming days, because there is a chance nothing of note will happen. |
| 05:00:11 | <LegitSi> | But if things get wacky on March 22nd and stay wacky for at least a month, we've got a serious problem on our hands. |
| 05:00:45 | <LegitSi> | Here's the legal .pdf (provided by someone on the DevForum): https://storage.courtlistener.com/recap/gov.uscourts.cacd.822912/gov.uscourts.cacd.822912.1.0_1.pdf |
| 05:00:56 | <LegitSi> | Now might be as good of a time as any to talk about archiving Roblox. |
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| 05:04:12 | <LegitSi> | If Roblox keeps doing kneejerk reactions to legal disputes, genuine problems might occur in the future. |
| 05:04:28 | <LegitSi> | And as for archival, I heard assetdelivery.roblox.com helps with that, and I think there's already an effort to archive sounds with it. |
| 05:07:59 | <LegitSi> | I don't know how to get it working, but if I did, I'd already be doing it. |
| 05:08:25 | <LegitSi> | I don't want to sound an alarm just yet, but I'm genuinely concerned for Roblox's future. |
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| 05:39:02 | <Jake> | Most of Roblox, generally, will be very hard to archive, just because it's on a proprietary client. Sounds, as KeyboardCombination put above, may be possible to grab metadata, but it doesn't sound like the actual audio files are available. |
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| 05:54:12 | <Adrmcr> | Just chiming in to say an additional thing about roblox; Not all asset IDs will be able to be done with the assetdelivery API. |
| 05:54:52 | <Adrmcr> | For one, "Unlisted" audio assets and similar asset types (like uncopylocked games) can't be downloaded via the assetdelivery api. |
| 05:56:02 | <Adrmcr> | Second, there are some stranger asset ids we'll have to look out for, like 247518937, which redirects to a URL for a gamepass when put in as a normal url, and downloads a strange file when put into assetdelivery |
| 05:58:20 | <Adrmcr> | Thirdly, (although this is more of a question), we need to have some way to "recursively" archive assets, as games use many other assets in themselves, and catalog items usually have a texture associated with them |
| 05:59:05 | <Adrmcr> | Thumbnails will also need to be archived, as is heavily the case with badges, gamepasses, and some catalog items |
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| 07:26:05 | <Adrmcr> | small correction: i meant copylocked games, not uncopylocked ones |
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| 08:49:01 | <Adrmcr> | Jake: "but it doesn't sound like the actual audio files are available" |
| 08:49:21 | <Adrmcr> | The assetdelivery API serves public audio files, iirc |
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| 14:28:42 | <IDK> | Did a wiki update on roblox yesterday, seems to have not gotten approved yet |
| 14:30:44 | <IDK> | Jake: Even if the audio go unlisted, the source file should still be avalible |
| 14:31:06 | <IDK> | since I have managed to retrive audios from moderated assets |
| 14:31:31 | <IDK> | JAA: Might consider creating a specifc channel for roblox discussions? |
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| 17:38:08 | <@JAA> | I'm reopening #robloxd for all the Roblox stuff. |
| 17:40:26 | <h2ibot> | JustAnotherArchivist edited Roblox (+16, Add IRC channel): https://wiki.archiveteam.org/?diff=48355&oldid=47992 |
| 17:40:28 | <h2ibot> | Everdred edited Deathwatch (+118, added Atari purchase of MobyGames): https://wiki.archiveteam.org/?diff=48356&oldid=48354 |
| 17:40:29 | <h2ibot> | Adrmcr edited Roblox (+446, added a stub section for roblox audio): https://wiki.archiveteam.org/?diff=48357&oldid=48355 |
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| 19:38:42 | <IDK> | Explained how to get roblox audio source file in #robloxd |
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| 19:41:58 | <@JAA> | There's no need to mention this here. That's why the channel exists. |
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| 19:50:51 | <h2ibot> | JustAnotherArchivist edited Current Projects (-256, Roblox: separate channel, remove obsolete info): https://wiki.archiveteam.org/?diff=48359&oldid=48163 |
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