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01:26:04<Adrmcr>Calling in an alarm for roblox--All audio longer than 6 seconds will be automatically set to private on March 22nd.
01:26:25<Adrmcr>https://devforum.roblox.com/t/action-needed-upcoming-changes-to-asset-privacy-for-audio/1701697
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01:30:22<Dango360>Roblox is going to private all audio assets longer than 6 seconds on March 22nd. This is a big concern if we want to archive games with sounds from other users.
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01:43:08<Adrmcr>If we want to do something about this whole situation, we're gonna need a grab script quite quickly, since there's less than two weeks to go until that point.
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01:45:05<Jake>The Roblox asset store doesn't seem very publicly accessible.
01:47:48<Adrmcr>although wait, i'm not sure what they mean by private here
01:48:05<Adrmcr>because they already have a system of "unlisted" and "public" in place
01:48:13<Adrmcr>maybe they're just gonna make em unlisted
01:48:17<Adrmcr>and had confusing wording
01:49:54<Adrmcr>although getting unlisted audio is a bit tricky, since the asset api doesn't allow you to download unlisted audio
01:51:52<Adrmcr>but they might actually be making it private
01:52:07<Adrmcr>since in the q&a they posted in the deforum, they say this:
01:52:10<Adrmcr>"If your experience allows users to play arbitrary audio, it may be disrupted later this month when many audio assets become private."
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01:58:33<Dango360>"it’s important to note that Private assets will have their contents protected from unauthorized use but their metadata (name, description) will remain visible." you can still see it and know it's there; you just can't access the audio itself
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01:59:48<Dango360>i think it's because they use incrementing ids rather than random ids (like yt)
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03:39:15<@JAA>SketchTheCow: Yep, I saw, we offloaded nearly everything elsewhere. :-)
03:40:41<@JAA>If FOS has a depression and feels useless, we can easily flood it though.
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05:51:34<rickmark>Sorry for the bad educate in the other channel - used to slack/discord where announcement channels are restricted:
05:51:47<rickmark>Hey all - wondering how i engage the archive team on a project? the hack-different crowd needs a collection of all released Apple IPSW files, but though many of us have multi terrabyte disk arrays and engage in horse trading - we don't have good coverage
05:51:47<rickmark>[20:46:37] <rickmark> https://archive.org/details/apple-ipsws
05:51:47<rickmark>[20:47:03] <rickmark> would be the collection started by one person - wondering how we should fill that without a single person doing every upload? any advise?
05:51:47<rickmark>[20:49:03] <rickmark> we do have various indexed "data feeds" such as https://github.com/hack-different/apple-knowledge/blob/main/_data/mobile_assets.yaml
05:51:47<rickmark>[20:50:41] <rickmark> (its of note as apple tends to pull "embarrassing" firmwares where they leak information which is super useful for reverse engineering)
05:59:07<@OrIdow6>rickmark: I'm not entirely sure what you're asking
05:59:32<rickmark>oh - how to run a project to collect apple's IPSW files and get them replicated to archive.org
05:59:41<rickmark>you all seem far more adept at running large capture projects
06:00:33<@OrIdow6>How large is this? What difficulties are you having at present?
06:01:14<rickmark>each file ranges from 2/3gb for older ones to 12 for recent M1 macOS builds
06:01:22<rickmark>and order of hundreds?
06:01:32<rickmark>ipsw.me is a complete-ish index
06:01:46<rickmark>(but apple will kill the backing link often without notice)
06:02:40<@OrIdow6>On the order of hundreds - is that absolutely, or a number that comes out in a unit of time?
06:05:18<rickmark>the number is erm, increasing?
06:05:33<rickmark>its a functor of (versions * skus)
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06:06:00<rickmark>versions is always increasing - skus is trending up, but clearly they don't make iOS 15 for the 3GS
06:06:31<tech234a>Do you have a list of URLs?
06:08:03<@OrIdow6>If this is just hundreds over all time, as opposed to hundreds per day or something, downloading them with wget and uploading with the ia cli tool may work
06:08:38<@OrIdow6>As tech234a is presumably starting to lead towards we may be able to put them into the Wayback Machine for you, which could be a cleaner solution
06:09:32<tech234a>Yeah I was thinking projects like the URLs project ( #// ) are optimized for this type of retrieval
06:11:27<tech234a>And since IPSWs refer to Apple software versions they're basically released for all of Apple's devices are month or so, it's not like a daily thing
06:11:33<tech234a>*every month or so
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06:44:50<rickmark>yet they are _intensely_ valuable
06:45:14<rickmark>i'm supposing the 15 years of history is 500tb?
06:45:38<rickmark>and prob add rate is 50 tb every quarter?
06:45:49<rickmark>not sure how that stacks to other sorces
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07:07:35<tech234a>The URLs project I mentioned before has grabbed 1.3PiB over its lifetime and most of the other site-specific projects we have done don't generally exceed the 100-200TiB range so this might be on the larger side but I think it would be doable... would be curious what an op like ark iver thinks when they come back online
07:09:15<tech234a>Though projects for Google+ and Reddit are in the 1 PiB range
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07:39:20<@OrIdow6>It's a smaller set than ops who can tell you for sure, but I'm going to guess that 500 TB is probably not going to get included
07:39:43<@OrIdow6>I don't understand how "2/3gb for older ones to 12" * "order of hundreds" = "500tb", though
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09:31:53<h2ibot>OrIdow6 edited Radikal (+516, Site is closed): https://wiki.archiveteam.org/?diff=48345&oldid=48342
09:32:53<h2ibot>OrIdow6 edited Deathwatch (-5, Radikal.ru is dead): https://wiki.archiveteam.org/?diff=48346&oldid=48343
09:34:54<h2ibot>OrIdow6 edited Deathwatch (-4, Sheezy.art is dead): https://wiki.archiveteam.org/?diff=48347&oldid=48346
09:36:54<h2ibot>OrIdow6 edited Deathwatch (-5, onlinekosten.de is dead): https://wiki.archiveteam.org/?diff=48348&oldid=48347
09:37:54<h2ibot>OrIdow6 edited Deathwatch (+29, RoyalFlare is dead): https://wiki.archiveteam.org/?diff=48349&oldid=48348
09:38:38<@OrIdow6>Here's an idea for that idea of using an issue tracker for some stuff: an IRC bot that can post updates to it
09:39:45<@OrIdow6>!update radikal dead
09:41:56<h2ibot>OrIdow6 edited Deathwatch (+0, Bull Freeware is dead): https://wiki.archiveteam.org/?diff=48350&oldid=48349
09:49:02<h2ibot>OrIdow6 edited Deathwatch (+0, Technologyguide stuff is dead): https://wiki.archiveteam.org/?diff=48351&oldid=48350
09:53:03<h2ibot>OrIdow6 edited Deathwatch (-1, Royal Games is dead): https://wiki.archiveteam.org/?diff=48352&oldid=48351
10:00:04<h2ibot>OrIdow6 edited Deathwatch (+27, Pinger.pl is dead): https://wiki.archiveteam.org/?diff=48353&oldid=48352
10:02:05<h2ibot>OrIdow6 edited Deathwatch (-5, yuetwanlauseng.com is dead): https://wiki.archiveteam.org/?diff=48354&oldid=48353
10:37:37<@OrIdow6>rickmark: I don't understand how "2/3gb for older ones to 12" * "order of hundreds" = "500tb"
10:38:06<rickmark>the size of iOS has grown year after year
10:38:30<rickmark>`UniversalMac.ipsw` is a 12GB image - but fewer skus, (one for the M1)
10:38:51<rickmark>so it kinda ... well there are multiple demensions and its hard to guess how it will trend
10:46:15<@OrIdow6>I do not know what "UniversalMac.ipsw" is or how it relates to SKUs
10:47:21<@OrIdow6>And how this explains the apparent discrepancy I'm talking about
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14:26:10<michaelblob>rickmark: i had a discussion with someone else a couple weeks/months ago about scraping IPSWs and uploading them to archive.org but couldn't figure out a good way to organize them, i wrote a scraper that would query https://ipswdownloads.docs.apiary.io/# for source URLs to wget
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15:57:32<IDK>https://devforum.roblox.com/t/action-needed-upcoming-changes-to-asset-privacy-for-audio/1701697
15:58:07<IDK>Apparently I was told that roblox is going to set all audios longer than 6 seconds to private
15:58:25<IDK>"On March 22, all new audio uploaded will be Private and all existing audio longer than 6 seconds will be set to Private."
15:58:32<IDK>This post is from the official roblox staff
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16:03:30<IDK>Updated the wiki
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17:19:17Topic: Lengthy ArchiveTeam-related discussions, questions here | Offtopic: #archiveteam-ot | https://twitter.com/textfiles/status/1069715869994020867
17:19:17Topic set by JAA at 2021-11-02 03:43:57Z
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20:06:07<@jrwr>oh great nerds of AT, I'm looking for a archive of the page http://blog.webfusion.com/toys-r-us-spends-big-on-toyscom -- It doesn't seem to exist anywhere
20:07:46<appledash>https://web.archive.org/web/20110821002220/http://blog.webfusion.com/toys-r-us-spends-big-on-toyscom/ ?
20:20:51<@jrwr>jesus the search sucks then, I swear I tried putting that into the form field first
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22:15:21<KeyboardCombination>Jake Roblox asset stores are available, you have to use their API.
22:15:30<KeyboardCombination>Check this: https://assetdelivery.roblox.com/v1/assetId/
22:15:42<KeyboardCombination>Make sure your user agent is also set to {'User-Agent': 'Roblox/WinINet'}
22:15:49<KeyboardCombination>Good luck archiving Roblox audios
22:16:17<KeyboardCombination>You can also use this API to check if whatever ID you're downloading is an audio, the user agent isn't necessary https://economy.roblox.com/v2/assets/
22:17:36<KeyboardCombination>You put the ID of the asset at the end of the API link by the way
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