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| 20:16:07 | <LegitSi> | hey |
| 20:16:33 | <@rewby> | Hi! |
| 20:16:34 | <froschgrosch> | heya |
| 20:16:41 | <LegitSi> | ive got a question |
| 20:16:47 | <LegitSi> | its just a hypothetical but still a question worth asking |
| 20:16:52 | <LegitSi> | at least to me |
| 20:16:52 | <@rewby> | Go for it |
| 20:17:12 | <LegitSi> | Let's say that tomorrow, Roblox says they're going to shut down in 30 days. What do you do? |
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| 20:17:51 | <@rewby> | "Figure out what we can archive and get as much as we can" (this is what we always do) |
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| 20:20:27 | <LegitSi> | i ask because there doesnt seem to be any preparations in place |
| 20:20:32 | <LegitSi> | from what i can see |
| 20:20:40 | <LegitSi> | im horribly out of the loop |
| 20:21:02 | <LegitSi> | and theres a whole lot of user generated content id prefer doesnt get lost |
| 20:21:30 | <@JAA> | We don't normally poke around the web until something actually becomes relevant. There's just too much out there to poke at. |
| 20:21:51 | <@rewby> | The internet is always on fire. Something is always about to disappear. I wish we had the free manpower to prepare for things. |
| 20:21:55 | <LegitSi> | fair |
| 20:22:06 | <LegitSi> | the last time roblox came up in archiveteam was the great roblox outage of halloween weekend |
| 20:22:23 | <LegitSi> | the site was down or impaired in some capacity for 72 hours and 45 minutes |
| 20:22:44 | <@JAA> | Yeah, but we can't archive anything during an outage, and if the outage doesn't last, it's likely to stay around for a while afterwards. |
| 20:22:54 | <@JAA> | Unless there are other signs of instability etc. |
| 20:23:06 | <LegitSi> | to be fair roblox is growing and it looks like they can dodge threats (see the people make games controversy, do you hear anyone talking about it now?) |
| 20:23:13 | <@rewby> | There is also the fact that we have policies on things that require accounts to access |
| 20:23:26 | <LegitSi> | but as someone who's played roblox for a while now i would love to preserve it if possible |
| 20:23:38 | <LegitSi> | rewby may i see these policies? cant find them on the wiki |
| 20:23:54 | <@rewby> | If you want to do the work, I'm sure there are people here willing to help |
| 20:24:14 | <britmob|m> | Roblox is making absolute boatloads right now. The only way I could see it being necessary is if they cull a bunch of maps for ToS reasons (there are a lot of these, and mostly not worth preserving IMO) |
| 20:24:17 | <@rewby> | *help you figure out what to do |
| 20:24:23 | <LegitSi> | i think the least i can do right now is since i know this channel is active if someone asks is to look for warning signs and let you know |
| 20:24:36 | <@JAA> | General policy is 'if it requires auth, it won't happen'. Exceptions confirm the rule. :-) |
| 20:24:44 | <@rewby> | ^ |
| 20:25:04 | <LegitSi> | like on frontend or backend? |
| 20:25:36 | <LegitSi> | on the account page itself or through the API? |
| 20:25:44 | <LegitSi> | im pretty sure its the latter but just making sure |
| 20:25:55 | <@rewby> | "it depends" |
| 20:26:03 | <LegitSi> | rewby id like to know what to do in case of something like this. any starting points? |
| 20:26:04 | <@rewby> | If there's enough unauth'd content to grab we might grab that |
| 20:26:28 | <@rewby> | Uh. I'm not one of the people who usually writes the actual archival tooling. I'm just a backend data mangler. |
| 20:26:38 | <britmob|m> | LegitSi: Are you talking about preserving roblox maps? Or something else roblox-related? That could be something I’d be willing to help with. |
| 20:27:05 | <LegitSi> | im referring to user generated content within roblox like games, catalog items, groups, etc |
| 20:27:35 | <LegitSi> | accounts would be nice too but i dont know how'd i go about that |
| 20:27:51 | <@JAA> | Just a general remark: virtually everything we do is undocumented. There are no wiki pages to point you at or similar. |
| 20:28:20 | <britmob|m> | Meh, that seems like a lot for a company that is pretty darn stable. I could see preserving maps though. |
| 20:28:31 | <LegitSi> | what do you mean exactly by "maps"? |
| 20:28:33 | <@rewby> | God yeah. We've got so much stuff undocumented or incorrectly documented. |
| 20:28:43 | <LegitSi> | i can tell |
| 20:28:52 | <britmob|m> | Sorry, games or whatever they are. |
| 20:28:57 | <LegitSi> | ah those |
| 20:29:13 | <LegitSi> | if nothing else can be preserved, id love to preserve roblox games |
| 20:29:49 | <LegitSi> | im not in the kind of situation where i can archive roblox games, im just doing this out of an abundance of caution and care |
| 20:30:05 | <@rewby> | I suppose your first port of call is figuring out what the endpoints and protocols are |
| 20:30:26 | <LegitSi> | i have practically zero experience with that sort of thing lol, any guides? |
| 20:31:01 | <@JAA> | See above. :-P To be fair, this sort of thing isn't all that well-documented outside of AT either. |
| 20:31:13 | <LegitSi> | ah |
| 20:31:14 | <wizards> | i think level stealing is a contentious issue in the roblox community, so a lot of level owners would probably object. you'd probably also run up against deliberate obfuscation to prevent exactly that |
| 20:31:23 | <LegitSi> | i guess the only way to get in the loop with archive team is IRC |
| 20:31:23 | <@rewby> | In other places this is considered a "trade secret". |
| 20:31:27 | <britmob|m> | It can get very messy with games |
| 20:31:37 | <@rewby> | Because most companies that do web scraping make their money from their secret techniques |
| 20:31:49 | <LegitSi> | im aware of such things, i just wanna make sure HOW to do it so that when the time comes for it we're better prepared |
| 20:32:02 | <LegitSi> | or at the very least, more prepared than we are right now |
| 20:32:45 | <LegitSi> | but as i see now, theres not really that many avenues |
| 20:32:59 | <@rewby> | Well, your first goal is to figure out *what* you're trying to get. More specifically, what files. Just saying "games" is pointless. Fifugre out what files make a game. Figure out where they're stored and how to get at them |
| 20:33:01 | <britmob|m> | Practice, practice, practice. Learn to use your browser’s network requests tab, scrape some smaller sites with simple tools like python, etc. Learn by doing :) |
| 20:33:34 | <@rewby> | There's no "follow this recipe" because this is all about discovering the system you're trying to archive |
| 20:33:37 | <@rewby> | To figure out how it works |
| 20:33:40 | <@rewby> | And how to get at the data you want |
| 20:33:40 | <LegitSi> | well based on my experience im gonna be looking for the Lua files and scripts that make up the game |
| 20:33:49 | <@rewby> | Well, then start looking! |
| 20:33:56 | <LegitSi> | right then, ill start looking |
| 20:33:58 | <LegitSi> | thanks for the lead |
| 20:34:19 | <@rewby> | Once you've identified the files to get, figure out where to get them |
| 20:34:22 | <@rewby> | And go from there |
| 20:34:55 | | @rewby waits for JAA to tell him he's missed an important step |
| 20:37:21 | <@rewby> | Also, if you're worried about storage space. If the need is very high we can usually find space somewhere |
| 20:37:44 | <@rewby> | But the main challenge is usually getting the data |
| 20:38:00 | <LegitSi> | in my nine years of roblox i have yet to figure out how big roblox games actually are |
| 20:38:12 | <LegitSi> | when i get a couple pieces of data ill extrapolate from there |
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| 23:17:50 | <h2ibot> | LegitSi edited Deathwatch (+67, added roblox in user-made content as its entire…): https://wiki.archiveteam.org/?diff=48160&oldid=48098 |
| 23:25:22 | | march_happy quits [Remote host closed the connection] |
| 23:43:05 | <jamesp> | Please add in #archiveteam to advertise #gamejilt |
| 23:43:32 | <@JAA> | It was literally just announced there. |
| 23:43:53 | <@JAA> | We can't fit every channel in the title. |
| 23:49:55 | <h2ibot> | JustAnotherArchivist edited Current Projects (+109, Add Game Jolt; Afghanistan to completed): https://wiki.archiveteam.org/?diff=48161&oldid=48060 |
| 23:52:05 | <jamesp> | Please add Soundcloud to the Hiatus section of the Main Page |
| 23:53:36 | <@JAA> | Meh, that section is already filled with projects that haven't been talked about for years. If anyone disagrees, feel free to add it. |