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| 01:40:26 | <atphoenix> | Reminder to self and JAA about version control systems: " |
| 01:40:27 | <atphoenix> | <JAA> You might want to write down https://hg.openttdcoop.org/ for the future VCS archival project and https://bundles.openttdcoop.org/ for some other idea of mine. (As I'll probably forget otherwise.)" |
| 01:40:50 | <atphoenix> | (also being copied into my list of stuff-to-do) |
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| 03:27:58 | <Zopolis4> | with the smm1 bookmark page going down, and the ability to upload courses, is there a plan to save the online courses in smm1? |
| 03:28:17 | <Zopolis4> | i recall something like that being discussed here, but im not sure how far it went |
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| 03:50:54 | <Ryz> | Oh hey, this is certainly something - https://hiddenpalace.org/Project_Deluge - and Jason's involved with it, woo~ |
| 03:54:17 | <OrIdow6^2> | Zopolis4: What is "the smm1 bookmark page"? |
| 03:56:44 | <Zopolis4> | https://supermariomakerbookmark.nintendo.net/ |
| 03:56:56 | <Zopolis4> | its going down on march 31st |
| 03:57:00 | <Zopolis4> | already in ab tho |
| 04:01:46 | <OrIdow6^2> | From my understanding, this site that's going down is just an index of files hosted somewhere else, that aren't themselves in danger? |
| 04:04:33 | <Zopolis4> | not nessecarily |
| 04:04:53 | <Zopolis4> | that site is an index of those files |
| 04:05:08 | <Ryz> | The running job is unfortunately slow... |
| 04:05:11 | <Zopolis4> | but those files wont be accessible after they dissapear |
| 04:05:51 | <OrIdow6^2> | Are they going offline, or do they cease to become discoverable? |
| 04:08:09 | <Zopolis4> | all i know is that the features they add to the game will dissapear |
| 04:08:58 | <Zopolis4> | https://en-americas-support.nintendo.com/app/answers/detail/a_id/53854 |
| 04:11:33 | <OrIdow6^2> | I see |
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| 04:18:18 | <OrIdow6^2> | Of interest: https://www.blar.de/smm/ https://github.com/Samplasion/mario-maker |
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| 04:20:17 | <Zopolis4> | the repository seems just to be for interfacing for the bookmark site |
| 04:20:59 | <OrIdow6^2> | Oh, did I misread it? |
| 04:21:17 | <OrIdow6^2> | Yes |
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| 04:23:56 | <OrIdow6^2> | https://github.com/0Liam/smm2-documentation |
| 04:24:06 | <OrIdow6^2> | Ryz: Do you think the job will finish in time? |
| 04:25:01 | <Ryz> | I don't think it'll finish in time s: |
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| 04:25:46 | <OrIdow6^2> | Hm, that rules out the easy way of using the AB job as an index |
| 04:26:30 | <OrIdow6^2> | I suppose assuming the site is fast (it looks like they're on AWS), a project or other bespoke grab can possibly be set up |
| 04:27:01 | <OrIdow6^2> | Can't tell how to get the game files, I know very little about this sort of thing |
| 04:28:18 | <Zopolis4> | im not entierly why the grab is running so slow, but i assume the reason why it is running that slow also rules out adding more workers |
| 04:29:01 | <Zopolis4> | https://smmdb.net/ |
| 04:29:28 | <OrIdow6^2> | This is a different site? |
| 04:29:39 | <Zopolis4> | these guys are good, they have some info on how to scrape courses |
| 04:29:43 | <OrIdow6^2> | And it is on AWS, AB can be slow for a lot of reasons |
| 04:30:12 | <OrIdow6^2> | Of interest: https://github.com/0Liam/smm2-documentation |
| 04:30:37 | <Zopolis4> | this is for smm2 |
| 04:30:42 | <OrIdow6^2> | Oh |
| 04:30:43 | <Zopolis4> | not in danger rn |
| 04:30:50 | <@JAA> | AB got banned when it ran faster, i.e. there's rate limiting. |
| 04:30:53 | <Zopolis4> | still it ,ight be useful in future |
| 04:30:56 | <Zopolis4> | ah |
| 04:31:16 | <Zopolis4> | would having more workers work? |
| 04:31:19 | <OrIdow6^2> | We can contact the people at that site, but I'll start a bit closer for now |
| 04:31:39 | <@JAA> | No, 'workers' are actually just parallel retrievals. AB isn't distributed. |
| 04:31:44 | <OrIdow6^2> | Larsenv: "Super Mario Maker 1" is removing its online repository of game files at the end of the month, do you have any idea how we could download all the data? |
| 04:32:03 | <@JAA> | Well, AB jobs aren't distributed; AB overall does run across a few separate machines. |
| 04:32:29 | <Zopolis4> | https://github.com/Tarnadas/cemu-smmdb |
| 04:32:33 | <Zopolis4> | https://github.com/Tarnadas/smmdb |
| 04:34:16 | <Zopolis4> | those are the tools that smmdb uses for dumping smm1 levels |
| 04:35:26 | <Zopolis4> | maybe these could be modified for automatic dumping or similar |
| 04:36:16 | <Zopolis4> | i think key is getting the site saved first |
| 04:36:30 | <Zopolis4> | then we can work through the index that that gives us |
| 04:36:39 | <Zopolis4> | and then we could use those tools |
| 04:36:44 | <OrIdow6^2> | I am going to guess that the way to download it from online requires their hardware or an emulator, as well as an account, and it's rate-limited by the latter |
| 04:37:07 | <OrIdow6^2> | Right now I am trying to figure out what is possible and what is not |
| 04:40:57 | <Zopolis4> | yeah im 99% sure that it needs hardware or an emulator |
| 04:40:59 | <Sylirana> | From https://github.com/Tarnadas/smmdb : "It is important to mention, that SMMDB relies on the users to upload their levels separately. SMMDB cannot connect to real Nintendo servers, therefore not all worldwide levels are available.". |
| 04:42:12 | <Zopolis4> | yup |
| 04:42:37 | <Zopolis4> | its more of a storage system for all types of levels |
| 04:42:49 | <Sylirana> | To me, this doesn't sound like they're getting anything themselves. So I doubt we'll find much info on how to get things off of Nintendo's servers in those repos. |
| 04:43:35 | <OrIdow6^2> | There is a way, it is just a matter of difficulty and resources |
| 04:43:39 | <Zopolis4> | it has documentation on taking levels from the servers |
| 04:44:33 | <Zopolis4> | kinda |
| 04:44:43 | <Sylirana> | From Nintendo's servers? Where? So far I could only find several references to their own API (https://api.smmdb.net/). |
| 04:45:18 | <Zopolis4> | https://github.com/Tarnadas/cemu-smmdb |
| 04:46:19 | <Zopolis4> | the main issue is im pretty sure to get the levels you need to dump some files from the wii u |
| 04:46:26 | <Zopolis4> | which identify your system for online things |
| 04:46:30 | <Zopolis4> | those files are available online |
| 04:46:51 | <Zopolis4> | but, knowing nintendo, they might limite the downloads based on those files or whatever |
| 05:01:11 | <Sylirana> | So I found https://github.com/SmmServer/SmmServer and then https://github.com/Kinnay/NintendoClients which might be helpful. |
| 05:01:42 | <Zopolis4> | having a look now |
| 05:02:42 | <Zopolis4> | the server one dosent seem useful but nintendo clients looks interesting |
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| 05:03:58 | <Zopolis4> | theres one for getting smm2 levels, maybe we could look into converting that or similar |
| 05:04:11 | <Sylirana> | I've just added it since that's how I've found NintendoClients. |
| 05:05:29 | <Sylirana> | There's a bit of info on SMM here: https://github.com/kinnay/NintendoClients/wiki/Data-Store-Protocol-(SMM) . Unfortunately there only seems to be an example for SMM2. |
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| 05:07:05 | <Zopolis4> | right so kinnay seems very active |
| 05:07:10 | <Zopolis4> | they might be able to help with this |
| 05:13:47 | <Sylirana> | It's always a bit scary how easy it is to find information about someone... DOB, country, university and a picture. (Was looking if there was another way of contacting them.) |
| 05:16:25 | <Zopolis4> | ok this one is good |
| 05:16:26 | <Zopolis4> | https://github.com/kinnay/NintendoClients/wiki/SMM-Code-Generation |
| 05:17:12 | <Zopolis4> | i mean theyre active enough that we can most likely talk to them on github |
| 05:17:57 | <Zopolis4> | got a server id https://kinnay.github.io/view.html?page=nexwiiu |
| 05:19:05 | <Zopolis4> | https://kinnay.github.io/view.html?page=wiiu |
| 05:19:16 | <Zopolis4> | https://github.com/Kinnay/NintendoClients/wiki |
| 05:24:17 | <Zopolis4> | https://nintendoclients.readthedocs.io/en/latest/ |
| 05:28:35 | <flashfire42> | https://www.obscuregamers.com/threads/recent-events-ogs-future.3285/ I know I am probably late but should we grab the obscure gamers forum? |
| 05:39:18 | <Ryz> | Tossed it in AB flashfire42 |
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| 16:34:58 | <icedice> | Ryz: Did you manage to figure out how to archive Mercari pages using ArchiveBot btw? |
| 17:04:01 | <@kiska> | arkiver: Anyway what other projects do we have upcoming? |
| 17:08:48 | <@arkiver> | kiska: not sure at the moment, will check |
| 17:31:13 | <OrIdow6^2> | Sylirana: Isn't https://github.com/SmmServer/SmmServer a server for the protocol we want to write a client for? What am I missing? |
| 17:31:53 | <Ryz> | Uhhh, don't think I ever investigated that before icedice oo; |
| 17:34:29 | <icedice> | You at least gave it a shot in #archivebot a while ago |
| 17:36:07 | <Ryz> | Oh? I did? Considering all the countless archivings, I'll have to check the logs closer, but I'm in a bit of a pickle, situation is rather suboptimal in terms of workflow |
| 17:37:00 | <icedice> | Ok |
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| 19:34:37 | <XANA> | Hello guys. |
| 19:37:43 | <XANA> | I have question. What is the best way to archive forum? |
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| 21:36:17 | <Sylirana> | That's why I've linked both above, the server and the client. The server references the client project in the credits, so I am assuming it was written with the help of that. However, since we need the client, I thought it might make more sense to look at the project that already does exactly that. Of course it should be possible to instead build another client against the server project, but that brings us further away from the source |
| 21:36:17 | <Sylirana> | and I'm not sure if the server project acts within the limits of the real server. |
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