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| 01:21:38 | <namspc> | I'd think collision resistance is the big thing for timestamping an archival. |
| 01:22:05 | <namspc> | And for torrent integrity too, for that matter. Kinda shocking torrents still use SHA-1. |
| 01:22:40 | <thuban> | collision: two files with same hash (submit innocuous document to be signed, use evil document for mischief). preimage attack: file with specified hash. |
| 01:23:16 | <thuban> | falsifying data in a timestamp after the fact would be a preimage attack, since you'd need to match the hash of the data already recorded. |
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| 01:32:12 | <@JAA> | Someone could produce two colliding files, then timestamp one of them and distribute the other, I suppose. But that would be a manipulation before the timestamp, which isn't something this scheme can prevent anyway. |
| 01:59:22 | <namspc> | thuban, So you're saying that a collision attack requires you to have some control over the original data to thwart the algorithm? |
| 01:59:35 | <Somebody2> | namspc: hi from the other channel. Have you found the IA Census page? |
| 01:59:43 | <namspc> | Whereas if I just hand you some arbitrary data, that's harder to attack? |
| 02:00:00 | <namspc> | Somebody2, I did yeah, thank you. |
| 02:02:03 | <@JAA> | namspc: If I give you a file, you're not going to produce another file with the same hash. That applies to at least SHA-1, MD5, and MD4, maybe also MD2. |
| 02:03:13 | <@JAA> | What you can do is produce from scratch two sets of data that result in the same hash. That's possible for all of the above algorithms. |
| 02:03:38 | <thuban> | ^ what he said |
| 02:04:05 | <@JAA> | I'm curious, what exactly is your role in the tzstamp project? |
| 02:04:46 | <namspc> | Project manager, why? |
| 02:09:23 | <@JAA> | I see. Well, just find it funny that someone who doesn't understand this difference is working on a project that is built around cryptographic principles. I think I have a decent understanding of it, but I'd never imagine attempting to build something like that because there are so many possibilities for subtle errors that let the entire thing come crashing down on analysis by a cryptographer. |
| 02:25:04 | <namspc> | Not all crypto primitives are created equal in their footgun nature. That having been said I'm not sure there's actually any skill level where this isn't a major concern. Even masters of cryptography know that the only real proof that a system is secure is it being battle tested for a while without being broken, in that sense all alpha/beta/WIP crypto software should be considered not fully secure. |
| 02:26:35 | <namspc> | More important IMO is to know enough not to make some kind of fundamental architecture error. i.e. Use an approach that's just brain damaged and unsalvageable. This is a fairly straightforward application of Merkle Trees, so it *should* be fine but it's not really possible to know that until you've taken steps like an audit, bug bounty, had it out in the wild for a while where there's real incentives to hack it, etc. |
| 02:30:00 | <namspc> | I definitely wouldn't trust myself to implement a crypto chat app and consider it secure, if that's what you're asking. That's a strictly harder problem afaik. |
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| 09:33:26 | <@OrIdow6> | The number of sites, Youtube channels, etc. that just copy from Reddit continues to amaze me |
| 09:34:23 | <@OrIdow6> | Though a lot of what's on Reddit is taken from other places as well, so it's not so surprising |
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| 12:56:58 | <cadence> | Would anyone at all care about archiving .gamepedia.com sites, for the reason that Gamepedia is owned by FANDOM, and inevitably the wikis will get migrated to FANDOM's design, and FANDOM's design sucks? |
| 12:57:18 | <cadence> | something I've thought about doing idly but the scale is too large for me to take on |
| 12:57:22 | <cadence> | and I don't need another side project lol |
| 12:57:27 | <cadence> | but trying to gauge interest ^.^ |
| 12:58:12 | <@EggplantN> | how many are there |
| 13:07:42 | <ThreeHeadedMonkey> | https://www.gamepedia.com/wikis |
| 13:07:45 | <ThreeHeadedMonkey> | ~1.5k |
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| 13:08:26 | <ThreeHeadedMonkey> | Although most of them are fairly small |
| 13:10:25 | <ThreeHeadedMonkey> | Might be something for #wikiteam |
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| 13:40:26 | <cadence> | holy crap, I didn't know they just had a whole list |
| 13:40:42 | <cadence> | the main ones I visit are minecraft.gamepedia.com (!) and crosscode.gamepedia.com |
| 13:41:33 | <cadence> | I think minecraft mods like using gamepedia a lot as well, and wikis are really the only place that one can find information about mods due to general lack of documentation. |
| 13:41:51 | <cadence> | I'll pay a visit to #wikiteam |
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| 18:47:33 | <@hook54321> | https://isfreenodedeadyet.com/ |
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| 18:51:53 | <@EggplantN> | 🦀 |
| 18:52:02 | <@EggplantN> | 🦀 IS FREENODE DEAD YET 🦀 |
| 18:54:42 | <@Kaz> | NickServ- This nickname is registered. Please choose a different nickname, or identify via /msg NickServ IDENTIFY kaz <password> |
| 18:54:44 | <@Kaz> | boooooo |
| 18:55:12 | <thuban> | did you guys see this? https://freenode.net/news/post-mortem-may21 |
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| 20:19:54 | <Sanqui> | too late, their reputation is dead. |
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| 23:58:32 | <Somebody2> | hook54321: lol |
| 23:58:38 | <Somebody2> | Nice use of DataDog |