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| 00:48:59 | <pabs> | https://teddydd.me/2023/backup-your-bandcamp-music/ |
| 00:49:22 | <pabs> | woops, already posted |
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| 01:21:45 | <pabs> | if I have a list of URLs to a single site that I want to run in AB via !a commands, can h2ibot run those and ensure that there is always only one job to that site running? |
| 01:22:08 | <pabs> | or do I need to hack around in my IRC client's scripting for that? |
| 01:25:41 | <thuban> | pabs: i think you're looking for queueh2ibot, but i don't know how to operate it. JAA? |
| 01:27:12 | <pabs> | this is my list: https://transfer.archivete.am/14SVNt/blogs.fsfe.org-search-engine-discovered-individual-blogs.txt |
| 01:27:35 | <pabs> | I think the main AB job for the domain isn't going to find these, so I went search engine spelunking |
| 01:28:10 | <thuban> | (although, hmm, i think it normally limits the total number of jobs--not sure if it can limit by site) |
| 01:41:08 | <pabs> | yep, the main AB job definitely missed them all |
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| 02:51:57 | <project10> | OK, wild suggestion, but hear me out: what if we just stored everything in IPFS? |
| 02:52:06 | <project10> | I owe arkiver $1 |
| 02:53:07 | <@arkiver> | woah! problem solved! |
| 02:53:30 | <@arkiver> | rewby: ^ project10 found the solution to storage problems |
| 02:53:41 | <fireonlive> | 🤯 |
| 02:53:54 | <fireonlive> | it's perfect! |
| 02:54:02 | <project10> | more than perfect, it's inter-planetary |
| 02:54:09 | <@arkiver> | *mind blown* |
| 02:54:12 | <fireonlive> | absolutely! |
| 02:54:19 | <fireonlive> | we were fools for not thinking about this before! |
| 02:54:27 | <fireonlive> | IPFS++ |
| 02:54:27 | <eggdrop> | [karma] 'IPFS' is now at 1 |
| 02:54:47 | <shinji257> | nicolas17: For a bit Windows 11 was updating AMD drivers with "newer" versions even when the option was disabled and installed via external means. This caused a headache and a mismatch between the driver version and AMD Adrenaline software. You could quickly workaround it by doing a rollback but still annoying. |
| 02:54:51 | <DigitalDragons> | IPFS++ |
| 02:54:53 | <eggdrop> | [karma] 'IPFS' is now at 2 |
| 02:54:56 | <DigitalDragons> | crypto is the way |
| 02:54:57 | <project10> | when you all get rich I'll accept donations via buttcoin |
| 02:55:30 | <DigitalDragons> | wdym we're making archivecoin |
| 02:55:31 | <@arkiver> | Archive Team coin /s |
| 02:55:38 | <fireonlive> | holy shit arkiver |
| 02:55:42 | <fireonlive> | you're on to something there |
| 02:55:47 | <fireonlive> | ICO when??? |
| 02:55:50 | <fireonlive> | eta? |
| 02:55:53 | <fireonlive> | arkiver: eta? |
| 02:56:06 | <@arkiver> | every item archived is a coin ;) so go archive those items |
| 02:56:22 | <project10> | it'd never work, AT couldn't resist backing up the wallet.dat to IA |
| 02:56:30 | <@arkiver> | :P |
| 02:56:39 | <fireonlive> | true... |
| 02:56:58 | <@arkiver> | there has been a scam group at one point claiming some coin in cooperation with Archive Team i believe. long time ago, don't remember the details |
| 02:57:02 | <fireonlive> | there must be a way we can blockchain this |
| 02:57:28 | <project10> | Our new coin, based on Proof of Distributed Preservation of Service, PoDPoS |
| 02:57:46 | <fireonlive> | yes! |
| 02:58:29 | <DigitalDragons> | arkiver: that's amazing lol |
| 02:58:45 | <fireonlive> | we need to get some NFTs going as well |
| 02:58:53 | <project10> | connected to the folks with the Archive Team sticker? |
| 02:58:57 | <fireonlive> | absolutely! |
| 02:58:58 | <TheTechRobo> | Let's sell NFTs of the Archive Team Warrior logo |
| 02:59:13 | <DigitalDragons> | no no no you're thinking too simple |
| 02:59:21 | <TheTechRobo> | And then you get higher spots on the leaderboard |
| 02:59:53 | <DigitalDragons> | i'll spin up chat gpt and get it to feed paragraphs of text into stable diffusion |
| 02:59:57 | <DigitalDragons> | and then those are our nfts |
| 03:00:25 | <@arkiver> | DigitalDragons: i can't immediately find the details unfortunately |
| 03:00:46 | <fireonlive> | we'll feed that_lurker's memes into a machine lurning model and use it to pump out NFTs |
| 03:00:53 | <TheTechRobo> | xD |
| 03:01:55 | <DigitalDragons> | fireonlive: not enough training data, spin up a billion ec2 instances to scrape archive.org for the rest |
| 03:02:06 | <fireonlive> | ah yes |
| 03:02:16 | <fireonlive> | we'll be sure to also use residential proxies too |
| 03:02:22 | <DigitalDragons> | who cares if it crashes ¯\_(ツ)_/¯ /s |
| 03:02:49 | <TheTechRobo> | IA's been running so smoothly the past few months, we have to liven things up somehow |
| 03:02:58 | <@arkiver> | lol |
| 03:03:20 | <nulldata> | Do we really want to limit ourselves to just planets? Cosmic File System ftw |
| 03:04:47 | <DigitalDragons> | TheTechRobo: I think I'm seeing "total_tasks_queued exceeds global_limit" in my dreams |
| 03:05:11 | <TheTechRobo> | you only hit the global limit? amateur |
| 03:05:49 | <TheTechRobo> | i, like a real man, hit *both* the global and per-item limits awhile back |
| 03:05:53 | <DigitalDragons> | I'm working on it |
| 03:06:07 | <TheTechRobo> | https://lounge.thetechrobo.ca/uploads/2417b29e24fd63ca/image.png |
| 03:06:08 | <fireonlive> | your 40,000 distributed 300PiB gay porn backup accounts haven't been banned and content purged yet? |
| 03:06:16 | <fireonlive> | smh |
| 03:06:29 | <TheTechRobo> | you know IA wasn't doing well because that screenshot was taken when #burnthetwitch had 1 concurrent total |
| 03:06:57 | <@arkiver> | things are getting a tiny bit better |
| 03:07:01 | <@arkiver> | but it'll still take some time |
| 03:07:22 | <fireonlive> | i have a song for this |
| 03:07:31 | <fireonlive> | https://www.youtube.com/watch?v=EDwb9jOVRtU |
| 03:08:29 | <fireonlive> | arkiver: 🎵 |
| 03:10:19 | <fireonlive> | ohh, "waiting for your *call*" |
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| 03:16:32 | <project10> | https://i.imgur.com/ZfB4dcR.png https://i.imgur.com/Q391viW.png |
| 03:16:37 | <immibis> | You're all missing the obvious solution: every collection and item should be an NFT |
| 03:19:49 | <@arkiver> | fireonlive: yeah that fits :P |
| 03:20:06 | <fireonlive> | :D |
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| 04:10:32 | <Exorcism> | <TheTechRobo> "https://lounge.thetechrobo.ca/..." <- oopsie 🤭 |
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| 04:45:14 | <that_lurker> | Woke up, got to work and opened irc. Noticed someone mentioned me. Scrolled up.... Word I did not expect to read today where meme, machine learning and NFT :P |
| 04:46:02 | <fireonlive> | :D |
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| 05:54:06 | <vokunal|m> | I just checked in for the first time today before heading to bed, and apparently I wasn't notified today was opposite day |
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| 12:40:35 | <plcp> | pokechu22: it's effective |
| 12:40:43 | <plcp> | oranges pages-persos are up again |
| 12:41:56 | <plcp> | its unofficial and will last until the 30th of september |
| 12:42:35 | <plcp> | (cc thuban & fireonlive maybe) |
| 12:45:04 | <TheTechRobo> | arkiver: ^ |
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| 12:53:32 | <plcp> | I've resumed my own mirroring of the pagespersos and it looks like its indeed back, getting a lot of 200 ok & stuff |
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| 12:56:55 | <@JAA> | thuban, pabs: queueh2ibot doesn't have an interface, it's just a script I run to send a list of commands to the channel slowly. |
| 12:57:15 | <@JAA> | pabs: I don't think we need queueh2ibot for this one. An !a < job will suffice after removing the trailing slashes. |
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| 13:00:25 | <@JAA> | Yep, there was an Ethereum scam about AT a couple years ago. I don't remember the details either apart from that I posted an announcement on /r/Archiveteam about it. |
| 13:01:26 | <@JAA> | This was in early October 2020 if someone wants to dig around. |
| 13:01:40 | <@JAA> | https://old.reddit.com/r/Archiveteam/comments/j6z8kw/there_is_currently_an_ethereum_scam_ongoing_that/ |
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| 13:20:58 | <plcp> | https://pages.perso.orange.fr/ prolonged until the 5th of october \ô/ \ô/ \ô/ |
| 13:21:00 | <@arkiver> | plcp: wooh! |
| 13:21:04 | <@arkiver> | time to get something going |
| 13:21:08 | <plcp> | its official now |
| 13:29:42 | <pabs> | hmm, just today I found an orage URL in search results and it redirected to the ending announcement |
| 13:30:52 | <plcp> | this morning it was still down, during lunch time too, but visibly they turned the lights back on afterwards |
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| 13:34:23 | <pabs> | hmm, the "Gérer vos sites" link there gives me a 403 after captcha |
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| 13:35:08 | <pabs> | ah, thats for people with a login |
| 13:35:41 | <pabs> | wishful thinking, thought they might have published a URL list |
| 13:36:33 | <pabs> | I do notice some sites have a HTML notice redirecting from one perso subdomain to another: http://wangchu.perso.orange.fr/ says it is at https://wangchu.pagesperso-orange.fr/ instead |
| 13:37:36 | <AntoninDelFabbro|m> | We talked about this before |
| 13:38:36 | <AntoninDelFabbro|m> | > <@antonindelfabbro:tedomum.net> Also, an history, from as far as I know:... (full message at <https://matrix.hackint.org/_matrix/media/v3/download/hackint.org/tKZDXpJleHlMwsZDKDzCoeAL>) |
| 13:40:38 | <plcp> | its a complete mess, on my side, I added a local reverse proxy to rewrite these dead links (and there are many other edge cases with old legacy URLs that never got a proper 302) |
| 13:41:47 | <plcp> | yeah AntoninDelFabbro|m got it right |
| 13:43:15 | <AntoninDelFabbro|m> | That's Orange. It's years of mess above years of mess—what a mess |
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| 14:38:51 | <Ryz> | What the hell Unity? https://blog.unity.com/news/plan-pricing-and-packaging-updates |
| 14:39:24 | <Ryz> | Basically starting on 2024 January, game devs/publishers have to pay a minute fee on each user/player installation that uses the Unity engine |
| 14:39:33 | <Ryz> | ...Inb4 archiving more and more of Unity? |
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| 14:46:47 | <kiryu> | Well it's always the coporate greed that causes trouble . . . |
| 14:54:40 | <@arkiver> | short term money squeezing |
| 14:54:45 | <@arkiver> | long term company destruction |
| 14:55:17 | <@JAA> | What is this 'long term' thing you're speaking of? Next quarter? |
| 14:55:36 | <@arkiver> | few years probably |
| 14:59:30 | <Ryz> | This not only applies to games released since 2024 January, but also games before it too, retroactively |
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| 15:05:56 | <fireonlive> | all that matters is the Qs 😎 |
| 15:06:41 | <@arkiver> | Qs? |
| 15:07:06 | <Ryz> | So...time to figure out how to archive Unity video games even more :c |
| 15:07:18 | <Ryz> | Especially the countless free games out there ;-; |
| 15:07:35 | <Ryz> | Itch.io being one example~ |
| 15:09:02 | <@JAA> | Cute, arkiver thinks these managers are able to think a few years ahead. :-) |
| 15:09:05 | <fireonlive> | quarters, profits :( |
| 15:09:27 | <fireonlive> | “short term” |
| 15:09:31 | <DigitalDragons> | but the shareholders! |
| 15:09:58 | <fireonlive> | *buys one share* i demand better! |
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| 15:14:14 | <@arkiver> | JAA: many can't, hence long term destruction |
| 15:14:47 | | fireonlive gives arkiver a coffee |
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| 15:28:39 | <@arkiver> | ? |
| 15:28:43 | <@arkiver> | maybe i'm not understanding something :P |
| 15:31:16 | <@JAA> | Read my first comment again in manager voice. :-P |
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| 15:47:40 | <Exorcism> | I allow myself to post this |
| 15:47:46 | | Exorcism uploaded an image: (208KiB) < https://matrix.hackint.org/_matrix/media/v3/download/matrix.fedibird.com/DNuguDSNCaXhjrJOSmEQfjNS/1000017657.jpg > |
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| 15:48:50 | <@JAA> | Yeah, paid platform with no publicly accessible content. Not in scope for AT. |
| 15:51:43 | <imer> | re: unity thing, the "sneaky" change of no more plus plan is more annoying for tiny devs imo, can't hide the unity splash screen (the mark of bad games :p) anymore unless you pay them 2k a year |
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| 18:54:55 | <thuban> | so what's the plan on re-tackling orange? arkiver, you mentioned an emergency project before it went down; is that still on the table, or are we just going to try to pick up archivebot where it left off? |
| 18:58:01 | <pokechu22> | I don't think there's any super intelligent way of resuming the AB jobs, other than using information about what sites existed and what sites didn't (which would still speed things up). We do have databases and logs for the aborted jobs so that does allow resuming and redoing some stuff, but there's not a super elegant way of doing it |
| 19:00:01 | <thuban> | yeah |
| 19:02:29 | <thuban> | i think in principle there's probably enough time and enough data to cover everything through archivebot, but it would involve enough manual fiddling that i'd trust a distributed project more |
| 19:16:30 | <@JAA> | that_lurker: See 15:48 |
| 19:16:41 | <that_lurker> | yeah should have noticed that first |
| 19:17:16 | <joepie91|m> | re: viaplay, they are in financial trouble; yearly subscriptions are stopped in NL, price increases are expected (after another price increase a couple months ago) |
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| 19:18:21 | <that_lurker> | yeah they will most likely end up being in "lifesupport" by operating only in Norway, Sweden, Finland and Estonia regions |
| 19:18:30 | <joepie91|m> | but yeah, I also don't see what there is for AT to do |
| 19:19:11 | <joepie91|m> | Ryz: regarding Unity, do we know whether this fee will be retroactively applied to already-published Unity games? |
| 19:20:57 | <@JAA> | > the fee applies to eligible games currently in market that continue to distribute the runtime. |
| 19:21:04 | <@JAA> | https://unity.com/pricing-updates |
| 19:21:18 | <shinji257> | Ouch |
| 19:22:11 | <joepie91|m> | well, fuck. |
| 19:22:16 | <joepie91|m> | I expect a massacre on itch.io then |
| 19:22:33 | <joepie91|m> | oh wait no |
| 19:22:52 | <@JAA> | Most of those probably don't have enough revenue, I'd guess? |
| 19:23:02 | <joepie91|m> | > Please note: It is important to remember that games that do not reach the revenue threshold, including games that are not monetized in any way, are not required to pay the per-install fee. |
| 19:23:04 | <joepie91|m> | phew |
| 19:23:35 | <joepie91|m> | it's specifically the free games I was worried about |
| 19:23:37 | <joepie91|m> | but those are exempt |
| 19:23:40 | <@JAA> | Right |
| 19:23:58 | <shinji257> | Oh ok. So games that are released for free or < $200k in a 12 month rolling period can remove the Unity splash and not incur any additional fees as well? |
| 19:24:11 | <joepie91|m> | another concern is that this is going to interact poorly with pirated games |
| 19:24:12 | <shinji257> | *$200k earned |
| 19:24:55 | <joepie91|m> | because if the analytics snitching code isn't hacked out of it in the pirated release... |
| 19:25:03 | <joepie91|m> | shinji257: I don't know about the splash |
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| 19:33:45 | <imer> | splash is still bound to the license afaik, so gotta pay for pro now since plus isnt a thing anymore |
| 19:35:19 | <shinji257> | So you still have to pay that $2k/yr even if you don't sell anything just so you can remove the splash. |
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| 19:35:36 | <imer> | as far as I understand, yup |
| 19:38:12 | <imer> | my main annoyance with the change (personally), but the pay-per-install could break your neck too depending on the game/revenue model |
| 19:41:54 | <shinji257> | Yup |
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| 19:59:06 | <nicolas17> | imer: https://twitter.com/tha_rami/status/1701622034537603188 |
| 19:59:07 | <eggdrop> | nitter: https://nitter.net/tha_rami/status/1701622034537603188 |
| 20:00:02 | <imer> | yep, great stuff :D |
| 20:01:30 | <Barto> | Time to switch to godot i guess |
| 20:02:03 | <Barto> | i mean, that's even a greater outcome |
| 20:17:48 | <imer> | https://twitter.com/stephentotilo/status/1701679721027633280 |
| 20:17:48 | <eggdrop> | nitter: https://nitter.net/stephentotilo/status/1701679721027633280 |
| 20:17:48 | <imer> | how to bankrupt any gaming company using unity in 3 steps: download game, delete game, repeat |
| 20:18:13 | <fireonlive> | lol |
| 20:19:33 | <fireonlive> | -+rss- The Death of Unity: https://www.gamedeveloper.com/business/the-death-of-unity https://news.ycombinator.com/item?id=37486431 |
| 20:20:00 | <nicolas17> | https://mastodon.social/@gamingonlinux/111053921593232424 |
| 20:36:33 | <DigitalDragons> | "Sorry! You've reached the maximum number of installs for this game. Please purchase more from our online store to continue playing." |
| 20:41:23 | <@JAA> | imer: And if you hold a grudge against a particular company, reverse-engineer the Unity install tracking ping, then hammer that. |
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| 20:55:07 | <fireonlive> | oh my god |
| 20:55:11 | <fireonlive> | JAA++ |
| 20:55:11 | <eggdrop> | [karma] 'JAA' is now at 2 |
| 20:55:13 | <fireonlive> | that's so evil i love it |
| 20:58:58 | <Rootliam> | Ok so I was here like a week ago asking about the yahoo video archives |
| 20:59:06 | <fireonlive> | hi! |
| 20:59:10 | <Rootliam> | And since then I have taken on indexing them all by myself |
| 20:59:27 | <Rootliam> | but anyway i'd just like to note that this one https://archive.org/details/ARCHIVETEAM-YV-003100001-003199999 is actually a mislabeled friendster archive lmao |
| 21:02:56 | <fireonlive> | hm it has files like '1/1/3116957/photos/75/96/3116957/0_722428468.jpg' |
| 21:03:01 | <fireonlive> | interesting yeah |
| 21:05:19 | <fireonlive> | cc arkiver |
| 21:06:37 | | etnguyen03 (etnguyen03) joins |
| 21:06:46 | <fireonlive> | from a wget.log: 2011-05-09 23:39:05 URL:http://profiles.friendster.com/3111729 [26926] -> "data/3/1/1/3111729/profile.html" [1] |
| 21:07:17 | <fireonlive> | Rootliam: thanks for letting us know! |
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| 22:02:36 | <nicolas17> | Rootliam: oh I'm indexing them too :P |
| 22:03:13 | <nicolas17> | I did the .tar.bz2 first because those *have* to be fully downloaded |
| 22:03:37 | <nicolas17> | plan was that while those were downloading and indexing, I could make a script to do .tar faster, by skipping over the file contents |
| 22:03:59 | <nicolas17> | but I finished with all .tar.bz2 and still didn't get around to *starting* said script, so downloading those fully too :P |
| 22:06:35 | <fireonlive> | collaborate: initiate! |
| 22:09:53 | <flashfire42> | where are you guys seeing all the stat pages of how on fire IA is at any given time? |
| 22:12:52 | <Rootliam> | Does the program you're using output the raw locations of the files in the tar nicolas17 |
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| 22:15:36 | <Rootliam> | Cause I did all the bz2/xz ones too with my own program that does, and similarly I was planning on adding libcurl support to skip downloading the whole file |
| 22:17:10 | <nicolas17> | Rootliam: isn't that useless for bz2? you can't seek to arbitrary locations in the tar if it's compressed |
| 22:18:40 | <Terbium> | flashfire42: maybe this: https://analytics0.archive.org/stats/s3.php?tz=UTC |
| 22:19:49 | <Rootliam> | Yeah but I wanted to know what's in them, really they should probably be reuploaded uncompressed they're not much bigger |
| 22:20:15 | <nicolas17> | yeah I mean specifically "having the raw locations" seems pointless for .bz2 :) |
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| 22:30:25 | <h2ibot> | Usernam edited List of websites excluded from the Wayback Machine (+22): https://wiki.archiveteam.org/?diff=50765&oldid=50754 |
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| 23:01:51 | <Rootliam> | nicolas17: So would you like me to upload my program (exports index/positions and all the HTML files) once it can run entirely through libcurl/range requests? We could split the remaining archives and upload the data for anyone who wants to build a search engine out of it |
| 23:02:21 | <nicolas17> | looks like I have 48 out of 158 |
| 23:06:42 | <fireonlive> | apropos of almost nothing, but i was clicking around on fart the other day or two and found there were indexes made for justintv/twitchtv? https://archive.fart.website/archiveteam/ |
| 23:07:47 | <fireonlive> | ...JAA had one made for.... something where the WBM had issues with case sensitivity too I believe |
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| 23:17:26 | | Michael joins |
| 23:17:38 | <Michael> | Hello! |
| 23:18:24 | <Michael> | Is anyone online atm? |
| 23:20:24 | <pokechu22> | Yes |
| 23:20:55 | <Michael> | I was wondering if anyone had a copy of a certain page from a certain time period. |
| 23:21:11 | <Michael> | Specifically a game's steam greenlight page |
| 23:21:40 | <Michael> | i'm not really sure where people keep this stuff, i'm only asking just incase it exists |
| 23:23:14 | <pokechu22> | If we do, it'd be on https://web.archive.org/ as most archiveteam stuff ends up there |
| 23:24:06 | <Michael> | do you know of a specific link? I'm not good at finding things. |
| 23:25:23 | <pokechu22> | If you've got the link for the current game page or what it would have been in the past, you can plug it in to the big field on the front page (or manually enter a URL like https://web.archive.org/*/example.com) |
| 23:26:05 | <Michael> | I have. it flat out isn't there. or rather, what specific year/day i'm looking for isn't. |
| 23:26:27 | <Michael> | I'm asking because i'm looking for a specific video |
| 23:26:29 | <Michael> | that was actually ON |
| 23:26:35 | <Michael> | a steam greenlight page that's now gone. |
| 23:26:41 | <Michael> | (yes I looked, it's impossible to find in my eyes.) |
| 23:27:03 | <pokechu22> | Can you link to the game page? I can try a few things that are a bit odd to explain |
| 23:27:05 | <Michael> | I would ask if anyone over at the wayback archive staff would happen to know if it was somewhere or not, but i'm really shy. |
| 23:27:38 | <Michael> | https://web.archive.org/web/20120908064316/https://steamcommunity.com/sharedfiles/filedetails/?id=92952101 |
| 23:27:49 | <Michael> | it's this specific version of the page that has an old video |
| 23:27:55 | <Michael> | I can provide the actual video ID if you want |
| 23:29:08 | <pokechu22> | ah, the video is embedded from https://web.archive.org/web/20170915084413oe_/https://www.youtube.com/v/QQtMJmt35BA?border=0&autohide=1&fs=1&hd=1&enablejsapi=1&playerapiid=133558 it seems (based on my browser dev tools) |
| 23:29:29 | <pokechu22> | which corresponds to https://www.youtube.com/watch?v=QQtMJmt35BA |
| 23:29:31 | <nicolas17> | oh it uses youtube? |
| 23:29:48 | <Michael> | yup, that's the video! |
| 23:29:50 | <pokechu22> | Seems like it uses youtube but also embeds it as a flash video back then |
| 23:29:56 | <Michael> | would anyone happen to have it archived somewhere? |
| 23:30:00 | <Michael> | finding this thing would be like |
| 23:30:01 | <pokechu22> | It seems like the earliest capture of https://web.archive.org/web/20150716191258/https://www.youtube.com/watch?v=QQtMJmt35BA isn't present |
| 23:30:29 | <Michael> | are there any like, mirrors somewhere? |
| 23:30:35 | <Michael> | i'm not the guy who does tech stuff sadly |
| 23:30:38 | <Michael> | (i wish to be a nerd soon...) |
| 23:30:39 | <pokechu22> | YouTube is one of the archiveteam projects that does have data that's not on web.archive.org - I don't remember entirely how that works but someone else here should know |
| 23:30:46 | <pokechu22> | I'm not sure if they'd have something from 2012 though |
| 23:31:20 | <nicolas17> | Michael: if we archived every single youtube video found embedded on a website, internet archive would run out of disk space quick :P |
| 23:31:30 | <Michael> | I know, space is finite |
| 23:31:47 | <Michael> | i'm just crossing my fingers someone decided to inexplicably back it up. |
| 23:32:12 | <nicolas17> | youtube is just unimaginably large |
| 23:32:51 | <nicolas17> | archiving youtube also needs special tools, so I think whatever wayback machine does on its own to crawl generic websites won't do it |
| 23:33:46 | <pokechu22> | The other project is #youtubearchive (see https://borg.xyz/ya.htm) but it doesn't seem like they have it archived |
| 23:34:07 | <pokechu22> | IA does have some captures for random old youtube videos, even from back in 2012, but not this one it seems :| |
| 23:35:50 | <Michael> | I actually had an entire LIST of videos I was trying to find but wanted to only stick to one since I didn't wanna sound rude or anything. |
| 23:35:59 | <Michael> | specifically a list of Youtube IDs |
| 23:36:03 | <Michael> | some ranging from 2012 to 2013 |
| 23:36:39 | <pokechu22> | I assume https://lostmediawiki.com/A_Hat_in_Time_(partially_found_early_builds_of_platformer_game_and_videos;_2012-2017) ? You can join #youtubearchive and use !s https://www.youtube.com/watch?v=QQtMJmt35BA to check specific videos there |
| 23:37:17 | <Michael> | that exists? |
| 23:37:21 | <Michael> | thanks! |
| 23:37:23 | <Michael> | Wait |
| 23:37:26 | <Michael> | I think i've talked to you before |
| 23:37:36 | <pokechu22> | I checked that specific one and it didn't exist in the channel, but other ones I did find |
| 23:37:41 | <pokechu22> | err |
| 23:37:41 | <Michael> | wait what |
| 23:37:51 | <pokechu22> | I have no idea why I typed "but other ones I did find", that's not true at all |
| 23:37:59 | <pokechu22> | not really thinking :| |
| 23:38:15 | <pokechu22> | I don't think I've actually successfully searched for stuff in there before, not super experienced with the project |
| 23:42:39 | <flashfire42> | https://findyoutubevideo.thetechrobo.ca/ |
| 23:42:41 | <flashfire42> | try that |
| 23:43:58 | <TheTechRobo> | good evening hello |
| 23:45:09 | <Michael> | hope you're doing good |
| 23:45:37 | <Michael> | Yeah, a site like that seems good. |
| 23:45:44 | <Michael> | Are there any others? |
| 23:46:18 | <TheTechRobo> | that one ideally should have every decent youtube archive, so if you _do_ know of any others, let me know |
| 23:46:47 | <Michael> | the stuff i'm looking for is one none of these sites sadly. |
| 23:46:52 | <Michael> | Except for Metadata. |
| 23:47:39 | <@arkiver> | thuban: pokechu22: keeping it running in AB will not hurt |
| 23:48:13 | <@arkiver> | Rootliam: fireonlive: ah i see :/ |
| 23:48:27 | <@arkiver> | we won't rename the item though |
| 23:49:38 | <@JAA> | fireonlive: I made one for picosong, yeah. There have also been a couple more. |
| 23:50:29 | <fireonlive> | ah right! |
| 23:50:49 | <fireonlive> | arkiver: can it be moved to the friendster collection perhaps? |
| 23:51:04 | <fireonlive> | find its lost brothers or something |
| 23:52:34 | <Michael> | Yeah, I plugged in most of these IDs, and none of them were archived. |
| 23:53:09 | <fireonlive> | entropy did not favour you this time i suppose |
| 23:53:28 | <Michael> | I was there was somehow another potential way to get these but I guess they're truly lost. |
| 23:53:57 | <pokechu22> | Have you tried emailing the hat in time developers? |
| 23:54:03 | <Rootliam> | arkiver: Is there possibly part of the YV archives that is actually missing due to this name mixup? |
| 23:54:31 | <Michael> | Yeah, the developers purged them a long time ago. The videos I mean. |
| 23:54:34 | <Michael> | It's lost media to even THEM. |
| 23:55:23 | <fireonlive> | i’d quote someone here but i’ll leave that nest |