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00:48:59<pabs>https://teddydd.me/2023/backup-your-bandcamp-music/
00:49:22<pabs>woops, already posted
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01:21:45<pabs>if I have a list of URLs to a single site that I want to run in AB via !a commands, can h2ibot run those and ensure that there is always only one job to that site running?
01:22:08<pabs>or do I need to hack around in my IRC client's scripting for that?
01:25:41<thuban>pabs: i think you're looking for queueh2ibot, but i don't know how to operate it. JAA?
01:27:12<pabs>this is my list: https://transfer.archivete.am/14SVNt/blogs.fsfe.org-search-engine-discovered-individual-blogs.txt
01:27:35<pabs>I think the main AB job for the domain isn't going to find these, so I went search engine spelunking
01:28:10<thuban>(although, hmm, i think it normally limits the total number of jobs--not sure if it can limit by site)
01:41:08<pabs>yep, the main AB job definitely missed them all
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02:51:57<project10>OK, wild suggestion, but hear me out: what if we just stored everything in IPFS?
02:52:06<project10>I owe arkiver $1
02:53:07<@arkiver>woah! problem solved!
02:53:30<@arkiver>rewby: ^ project10 found the solution to storage problems
02:53:41<fireonlive>🤯
02:53:54<fireonlive>it's perfect!
02:54:02<project10>more than perfect, it's inter-planetary
02:54:09<@arkiver>*mind blown*
02:54:12<fireonlive>absolutely!
02:54:19<fireonlive>we were fools for not thinking about this before!
02:54:27<fireonlive>IPFS++
02:54:27<eggdrop>[karma] 'IPFS' is now at 1
02:54:47<shinji257>nicolas17: For a bit Windows 11 was updating AMD drivers with "newer" versions even when the option was disabled and installed via external means. This caused a headache and a mismatch between the driver version and AMD Adrenaline software. You could quickly workaround it by doing a rollback but still annoying.
02:54:51<DigitalDragons>IPFS++
02:54:53<eggdrop>[karma] 'IPFS' is now at 2
02:54:56<DigitalDragons>crypto is the way
02:54:57<project10>when you all get rich I'll accept donations via buttcoin
02:55:30<DigitalDragons>wdym we're making archivecoin
02:55:31<@arkiver>Archive Team coin /s
02:55:38<fireonlive>holy shit arkiver
02:55:42<fireonlive>you're on to something there
02:55:47<fireonlive>ICO when???
02:55:50<fireonlive>eta?
02:55:53<fireonlive>arkiver: eta?
02:56:06<@arkiver>every item archived is a coin ;) so go archive those items
02:56:22<project10>it'd never work, AT couldn't resist backing up the wallet.dat to IA
02:56:30<@arkiver>:P
02:56:39<fireonlive>true...
02:56:58<@arkiver>there has been a scam group at one point claiming some coin in cooperation with Archive Team i believe. long time ago, don't remember the details
02:57:02<fireonlive>there must be a way we can blockchain this
02:57:28<project10>Our new coin, based on Proof of Distributed Preservation of Service, PoDPoS
02:57:46<fireonlive>yes!
02:58:29<DigitalDragons>arkiver: that's amazing lol
02:58:45<fireonlive>we need to get some NFTs going as well
02:58:53<project10>connected to the folks with the Archive Team sticker?
02:58:57<fireonlive>absolutely!
02:58:58<TheTechRobo>Let's sell NFTs of the Archive Team Warrior logo
02:59:13<DigitalDragons>no no no you're thinking too simple
02:59:21<TheTechRobo>And then you get higher spots on the leaderboard
02:59:53<DigitalDragons>i'll spin up chat gpt and get it to feed paragraphs of text into stable diffusion
02:59:57<DigitalDragons>and then those are our nfts
03:00:25<@arkiver>DigitalDragons: i can't immediately find the details unfortunately
03:00:46<fireonlive>we'll feed that_lurker's memes into a machine lurning model and use it to pump out NFTs
03:00:53<TheTechRobo>xD
03:01:55<DigitalDragons>fireonlive: not enough training data, spin up a billion ec2 instances to scrape archive.org for the rest
03:02:06<fireonlive>ah yes
03:02:16<fireonlive>we'll be sure to also use residential proxies too
03:02:22<DigitalDragons>who cares if it crashes ¯\_(ツ)_/¯ /s
03:02:49<TheTechRobo>IA's been running so smoothly the past few months, we have to liven things up somehow
03:02:58<@arkiver>lol
03:03:20<nulldata>Do we really want to limit ourselves to just planets? Cosmic File System ftw
03:04:47<DigitalDragons>TheTechRobo: I think I'm seeing "total_tasks_queued exceeds global_limit" in my dreams
03:05:11<TheTechRobo>you only hit the global limit? amateur
03:05:49<TheTechRobo>i, like a real man, hit *both* the global and per-item limits awhile back
03:05:53<DigitalDragons>I'm working on it
03:06:07<TheTechRobo>https://lounge.thetechrobo.ca/uploads/2417b29e24fd63ca/image.png
03:06:08<fireonlive>your 40,000 distributed 300PiB gay porn backup accounts haven't been banned and content purged yet?
03:06:16<fireonlive>smh
03:06:29<TheTechRobo>you know IA wasn't doing well because that screenshot was taken when #burnthetwitch had 1 concurrent total
03:06:57<@arkiver>things are getting a tiny bit better
03:07:01<@arkiver>but it'll still take some time
03:07:22<fireonlive>i have a song for this
03:07:31<fireonlive>https://www.youtube.com/watch?v=EDwb9jOVRtU
03:08:29<fireonlive>arkiver: 🎵
03:10:19<fireonlive>ohh, "waiting for your *call*"
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03:16:32<project10>https://i.imgur.com/ZfB4dcR.png https://i.imgur.com/Q391viW.png
03:16:37<immibis>You're all missing the obvious solution: every collection and item should be an NFT
03:19:49<@arkiver>fireonlive: yeah that fits :P
03:20:06<fireonlive>:D
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04:10:32<Exorcism><TheTechRobo> "https://lounge.thetechrobo.ca/..." <- oopsie 🤭
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04:45:14<that_lurker>Woke up, got to work and opened irc. Noticed someone mentioned me. Scrolled up.... Word I did not expect to read today where meme, machine learning and NFT :P
04:46:02<fireonlive>:D
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05:54:06<vokunal|m>I just checked in for the first time today before heading to bed, and apparently I wasn't notified today was opposite day
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12:40:35<plcp>pokechu22: it's effective
12:40:43<plcp>oranges pages-persos are up again
12:41:56<plcp>its unofficial and will last until the 30th of september
12:42:35<plcp>(cc thuban & fireonlive maybe)
12:45:04<TheTechRobo>arkiver: ^
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12:53:32<plcp>I've resumed my own mirroring of the pagespersos and it looks like its indeed back, getting a lot of 200 ok & stuff
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12:56:55<@JAA>thuban, pabs: queueh2ibot doesn't have an interface, it's just a script I run to send a list of commands to the channel slowly.
12:57:15<@JAA>pabs: I don't think we need queueh2ibot for this one. An !a < job will suffice after removing the trailing slashes.
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13:00:25<@JAA>Yep, there was an Ethereum scam about AT a couple years ago. I don't remember the details either apart from that I posted an announcement on /r/Archiveteam about it.
13:01:26<@JAA>This was in early October 2020 if someone wants to dig around.
13:01:40<@JAA>https://old.reddit.com/r/Archiveteam/comments/j6z8kw/there_is_currently_an_ethereum_scam_ongoing_that/
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13:20:58<plcp>https://pages.perso.orange.fr/ prolonged until the 5th of october \ô/ \ô/ \ô/
13:21:00<@arkiver>plcp: wooh!
13:21:04<@arkiver>time to get something going
13:21:08<plcp>its official now
13:29:42<pabs>hmm, just today I found an orage URL in search results and it redirected to the ending announcement
13:30:52<plcp>this morning it was still down, during lunch time too, but visibly they turned the lights back on afterwards
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13:34:23<pabs>hmm, the "Gérer vos sites" link there gives me a 403 after captcha
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13:35:08<pabs>ah, thats for people with a login
13:35:41<pabs>wishful thinking, thought they might have published a URL list
13:36:33<pabs>I do notice some sites have a HTML notice redirecting from one perso subdomain to another: http://wangchu.perso.orange.fr/ says it is at https://wangchu.pagesperso-orange.fr/ instead
13:37:36<AntoninDelFabbro|m>We talked about this before
13:38:36<AntoninDelFabbro|m>> <@antonindelfabbro:tedomum.net> Also, an history, from as far as I know:... (full message at <https://matrix.hackint.org/_matrix/media/v3/download/hackint.org/tKZDXpJleHlMwsZDKDzCoeAL>)
13:40:38<plcp>its a complete mess, on my side, I added a local reverse proxy to rewrite these dead links (and there are many other edge cases with old legacy URLs that never got a proper 302)
13:41:47<plcp>yeah AntoninDelFabbro|m got it right
13:43:15<AntoninDelFabbro|m>That's Orange. It's years of mess above years of mess—what a mess
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14:38:51<Ryz>What the hell Unity? https://blog.unity.com/news/plan-pricing-and-packaging-updates
14:39:24<Ryz>Basically starting on 2024 January, game devs/publishers have to pay a minute fee on each user/player installation that uses the Unity engine
14:39:33<Ryz>...Inb4 archiving more and more of Unity?
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14:46:47<kiryu>Well it's always the coporate greed that causes trouble . . .
14:54:40<@arkiver>short term money squeezing
14:54:45<@arkiver>long term company destruction
14:55:17<@JAA>What is this 'long term' thing you're speaking of? Next quarter?
14:55:36<@arkiver>few years probably
14:59:30<Ryz>This not only applies to games released since 2024 January, but also games before it too, retroactively
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15:05:56<fireonlive>all that matters is the Qs 😎
15:06:41<@arkiver>Qs?
15:07:06<Ryz>So...time to figure out how to archive Unity video games even more :c
15:07:18<Ryz>Especially the countless free games out there ;-;
15:07:35<Ryz>Itch.io being one example~
15:09:02<@JAA>Cute, arkiver thinks these managers are able to think a few years ahead. :-)
15:09:05<fireonlive>quarters, profits :(
15:09:27<fireonlive>“short term”
15:09:31<DigitalDragons>but the shareholders!
15:09:58<fireonlive>*buys one share* i demand better!
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15:14:14<@arkiver>JAA: many can't, hence long term destruction
15:14:47fireonlive gives arkiver a coffee
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15:28:39<@arkiver>?
15:28:43<@arkiver>maybe i'm not understanding something :P
15:31:16<@JAA>Read my first comment again in manager voice. :-P
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15:47:40<Exorcism>I allow myself to post this
15:47:46Exorcism uploaded an image: (208KiB) < https://matrix.hackint.org/_matrix/media/v3/download/matrix.fedibird.com/DNuguDSNCaXhjrJOSmEQfjNS/1000017657.jpg >
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15:48:50<@JAA>Yeah, paid platform with no publicly accessible content. Not in scope for AT.
15:51:43<imer>re: unity thing, the "sneaky" change of no more plus plan is more annoying for tiny devs imo, can't hide the unity splash screen (the mark of bad games :p) anymore unless you pay them 2k a year
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18:54:55<thuban>so what's the plan on re-tackling orange? arkiver, you mentioned an emergency project before it went down; is that still on the table, or are we just going to try to pick up archivebot where it left off?
18:58:01<pokechu22>I don't think there's any super intelligent way of resuming the AB jobs, other than using information about what sites existed and what sites didn't (which would still speed things up). We do have databases and logs for the aborted jobs so that does allow resuming and redoing some stuff, but there's not a super elegant way of doing it
19:00:01<thuban>yeah
19:02:29<thuban>i think in principle there's probably enough time and enough data to cover everything through archivebot, but it would involve enough manual fiddling that i'd trust a distributed project more
19:16:30<@JAA>that_lurker: See 15:48
19:16:41<that_lurker>yeah should have noticed that first
19:17:16<joepie91|m>re: viaplay, they are in financial trouble; yearly subscriptions are stopped in NL, price increases are expected (after another price increase a couple months ago)
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19:18:21<that_lurker>yeah they will most likely end up being in "lifesupport" by operating only in Norway, Sweden, Finland and Estonia regions
19:18:30<joepie91|m>but yeah, I also don't see what there is for AT to do
19:19:11<joepie91|m>Ryz: regarding Unity, do we know whether this fee will be retroactively applied to already-published Unity games?
19:20:57<@JAA>> the fee applies to eligible games currently in market that continue to distribute the runtime.
19:21:04<@JAA>https://unity.com/pricing-updates
19:21:18<shinji257>Ouch
19:22:11<joepie91|m>well, fuck.
19:22:16<joepie91|m>I expect a massacre on itch.io then
19:22:33<joepie91|m>oh wait no
19:22:52<@JAA>Most of those probably don't have enough revenue, I'd guess?
19:23:02<joepie91|m>> Please note: It is important to remember that games that do not reach the revenue threshold, including games that are not monetized in any way, are not required to pay the per-install fee.
19:23:04<joepie91|m>phew
19:23:35<joepie91|m>it's specifically the free games I was worried about
19:23:37<joepie91|m>but those are exempt
19:23:40<@JAA>Right
19:23:58<shinji257>Oh ok. So games that are released for free or < $200k in a 12 month rolling period can remove the Unity splash and not incur any additional fees as well?
19:24:11<joepie91|m>another concern is that this is going to interact poorly with pirated games
19:24:12<shinji257>*$200k earned
19:24:55<joepie91|m>because if the analytics snitching code isn't hacked out of it in the pirated release...
19:25:03<joepie91|m>shinji257: I don't know about the splash
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19:33:45<imer>splash is still bound to the license afaik, so gotta pay for pro now since plus isnt a thing anymore
19:35:19<shinji257>So you still have to pay that $2k/yr even if you don't sell anything just so you can remove the splash.
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19:35:36<imer>as far as I understand, yup
19:38:12<imer>my main annoyance with the change (personally), but the pay-per-install could break your neck too depending on the game/revenue model
19:41:54<shinji257>Yup
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19:59:06<nicolas17>imer: https://twitter.com/tha_rami/status/1701622034537603188
19:59:07<eggdrop>nitter: https://nitter.net/tha_rami/status/1701622034537603188
20:00:02<imer>yep, great stuff :D
20:01:30<Barto>Time to switch to godot i guess
20:02:03<Barto>i mean, that's even a greater outcome
20:17:48<imer>https://twitter.com/stephentotilo/status/1701679721027633280
20:17:48<eggdrop>nitter: https://nitter.net/stephentotilo/status/1701679721027633280
20:17:48<imer>how to bankrupt any gaming company using unity in 3 steps: download game, delete game, repeat
20:18:13<fireonlive>lol
20:19:33<fireonlive>-+rss- The Death of Unity: https://www.gamedeveloper.com/business/the-death-of-unity https://news.ycombinator.com/item?id=37486431
20:20:00<nicolas17>https://mastodon.social/@gamingonlinux/111053921593232424
20:36:33<DigitalDragons>"Sorry! You've reached the maximum number of installs for this game. Please purchase more from our online store to continue playing."
20:41:23<@JAA>imer: And if you hold a grudge against a particular company, reverse-engineer the Unity install tracking ping, then hammer that.
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20:55:07<fireonlive>oh my god
20:55:11<fireonlive>JAA++
20:55:11<eggdrop>[karma] 'JAA' is now at 2
20:55:13<fireonlive>that's so evil i love it
20:58:58<Rootliam>Ok so I was here like a week ago asking about the yahoo video archives
20:59:06<fireonlive>hi!
20:59:10<Rootliam>And since then I have taken on indexing them all by myself
20:59:27<Rootliam>but anyway i'd just like to note that this one https://archive.org/details/ARCHIVETEAM-YV-003100001-003199999 is actually a mislabeled friendster archive lmao
21:02:56<fireonlive>hm it has files like '1/1/3116957/photos/75/96/3116957/0_722428468.jpg'
21:03:01<fireonlive>interesting yeah
21:05:19<fireonlive>cc arkiver
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21:06:46<fireonlive>from a wget.log: 2011-05-09 23:39:05 URL:http://profiles.friendster.com/3111729 [26926] -> "data/3/1/1/3111729/profile.html" [1]
21:07:17<fireonlive>Rootliam: thanks for letting us know!
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22:02:36<nicolas17>Rootliam: oh I'm indexing them too :P
22:03:13<nicolas17>I did the .tar.bz2 first because those *have* to be fully downloaded
22:03:37<nicolas17>plan was that while those were downloading and indexing, I could make a script to do .tar faster, by skipping over the file contents
22:03:59<nicolas17>but I finished with all .tar.bz2 and still didn't get around to *starting* said script, so downloading those fully too :P
22:06:35<fireonlive>collaborate: initiate!
22:09:53<flashfire42>where are you guys seeing all the stat pages of how on fire IA is at any given time?
22:12:52<Rootliam>Does the program you're using output the raw locations of the files in the tar nicolas17
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22:15:36<Rootliam>Cause I did all the bz2/xz ones too with my own program that does, and similarly I was planning on adding libcurl support to skip downloading the whole file
22:17:10<nicolas17>Rootliam: isn't that useless for bz2? you can't seek to arbitrary locations in the tar if it's compressed
22:18:40<Terbium>flashfire42: maybe this: https://analytics0.archive.org/stats/s3.php?tz=UTC
22:19:49<Rootliam>Yeah but I wanted to know what's in them, really they should probably be reuploaded uncompressed they're not much bigger
22:20:15<nicolas17>yeah I mean specifically "having the raw locations" seems pointless for .bz2 :)
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22:30:25<h2ibot>Usernam edited List of websites excluded from the Wayback Machine (+22): https://wiki.archiveteam.org/?diff=50765&oldid=50754
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23:01:16fireonlive (fireonlive) joins
23:01:51<Rootliam>nicolas17: So would you like me to upload my program (exports index/positions and all the HTML files) once it can run entirely through libcurl/range requests? We could split the remaining archives and upload the data for anyone who wants to build a search engine out of it
23:02:21<nicolas17>looks like I have 48 out of 158
23:06:42<fireonlive>apropos of almost nothing, but i was clicking around on fart the other day or two and found there were indexes made for justintv/twitchtv? https://archive.fart.website/archiveteam/
23:07:47<fireonlive>...JAA had one made for.... something where the WBM had issues with case sensitivity too I believe
23:17:13etnguyen03 (etnguyen03) joins
23:17:26Michael joins
23:17:38<Michael>Hello!
23:18:24<Michael>Is anyone online atm?
23:20:24<pokechu22>Yes
23:20:55<Michael>I was wondering if anyone had a copy of a certain page from a certain time period.
23:21:11<Michael>Specifically a game's steam greenlight page
23:21:40<Michael>i'm not really sure where people keep this stuff, i'm only asking just incase it exists
23:23:14<pokechu22>If we do, it'd be on https://web.archive.org/ as most archiveteam stuff ends up there
23:24:06<Michael>do you know of a specific link? I'm not good at finding things.
23:25:23<pokechu22>If you've got the link for the current game page or what it would have been in the past, you can plug it in to the big field on the front page (or manually enter a URL like https://web.archive.org/*/example.com)
23:26:05<Michael>I have. it flat out isn't there. or rather, what specific year/day i'm looking for isn't.
23:26:27<Michael>I'm asking because i'm looking for a specific video
23:26:29<Michael>that was actually ON
23:26:35<Michael>a steam greenlight page that's now gone.
23:26:41<Michael>(yes I looked, it's impossible to find in my eyes.)
23:27:03<pokechu22>Can you link to the game page? I can try a few things that are a bit odd to explain
23:27:05<Michael>I would ask if anyone over at the wayback archive staff would happen to know if it was somewhere or not, but i'm really shy.
23:27:38<Michael>https://web.archive.org/web/20120908064316/https://steamcommunity.com/sharedfiles/filedetails/?id=92952101
23:27:49<Michael>it's this specific version of the page that has an old video
23:27:55<Michael>I can provide the actual video ID if you want
23:29:08<pokechu22>ah, the video is embedded from https://web.archive.org/web/20170915084413oe_/https://www.youtube.com/v/QQtMJmt35BA?border=0&amp;autohide=1&amp;fs=1&amp;hd=1&amp;enablejsapi=1&amp;playerapiid=133558 it seems (based on my browser dev tools)
23:29:29<pokechu22>which corresponds to https://www.youtube.com/watch?v=QQtMJmt35BA
23:29:31<nicolas17>oh it uses youtube?
23:29:48<Michael>yup, that's the video!
23:29:50<pokechu22>Seems like it uses youtube but also embeds it as a flash video back then
23:29:56<Michael>would anyone happen to have it archived somewhere?
23:30:00<Michael>finding this thing would be like
23:30:01<pokechu22>It seems like the earliest capture of https://web.archive.org/web/20150716191258/https://www.youtube.com/watch?v=QQtMJmt35BA isn't present
23:30:29<Michael>are there any like, mirrors somewhere?
23:30:35<Michael>i'm not the guy who does tech stuff sadly
23:30:38<Michael>(i wish to be a nerd soon...)
23:30:39<pokechu22>YouTube is one of the archiveteam projects that does have data that's not on web.archive.org - I don't remember entirely how that works but someone else here should know
23:30:46<pokechu22>I'm not sure if they'd have something from 2012 though
23:31:20<nicolas17>Michael: if we archived every single youtube video found embedded on a website, internet archive would run out of disk space quick :P
23:31:30<Michael>I know, space is finite
23:31:47<Michael>i'm just crossing my fingers someone decided to inexplicably back it up.
23:32:12<nicolas17>youtube is just unimaginably large
23:32:51<nicolas17>archiving youtube also needs special tools, so I think whatever wayback machine does on its own to crawl generic websites won't do it
23:33:46<pokechu22>The other project is #youtubearchive (see https://borg.xyz/ya.htm) but it doesn't seem like they have it archived
23:34:07<pokechu22>IA does have some captures for random old youtube videos, even from back in 2012, but not this one it seems :|
23:35:50<Michael>I actually had an entire LIST of videos I was trying to find but wanted to only stick to one since I didn't wanna sound rude or anything.
23:35:59<Michael>specifically a list of Youtube IDs
23:36:03<Michael>some ranging from 2012 to 2013
23:36:39<pokechu22>I assume https://lostmediawiki.com/A_Hat_in_Time_(partially_found_early_builds_of_platformer_game_and_videos;_2012-2017) ? You can join #youtubearchive and use !s https://www.youtube.com/watch?v=QQtMJmt35BA to check specific videos there
23:37:17<Michael>that exists?
23:37:21<Michael>thanks!
23:37:23<Michael>Wait
23:37:26<Michael>I think i've talked to you before
23:37:36<pokechu22>I checked that specific one and it didn't exist in the channel, but other ones I did find
23:37:41<pokechu22>err
23:37:41<Michael>wait what
23:37:51<pokechu22>I have no idea why I typed "but other ones I did find", that's not true at all
23:37:59<pokechu22>not really thinking :|
23:38:15<pokechu22>I don't think I've actually successfully searched for stuff in there before, not super experienced with the project
23:42:39<flashfire42>https://findyoutubevideo.thetechrobo.ca/
23:42:41<flashfire42>try that
23:43:58<TheTechRobo>good evening hello
23:45:09<Michael>hope you're doing good
23:45:37<Michael>Yeah, a site like that seems good.
23:45:44<Michael>Are there any others?
23:46:18<TheTechRobo>that one ideally should have every decent youtube archive, so if you _do_ know of any others, let me know
23:46:47<Michael>the stuff i'm looking for is one none of these sites sadly.
23:46:52<Michael>Except for Metadata.
23:47:39<@arkiver>thuban: pokechu22: keeping it running in AB will not hurt
23:48:13<@arkiver>Rootliam: fireonlive: ah i see :/
23:48:27<@arkiver>we won't rename the item though
23:49:38<@JAA>fireonlive: I made one for picosong, yeah. There have also been a couple more.
23:50:29<fireonlive>ah right!
23:50:49<fireonlive>arkiver: can it be moved to the friendster collection perhaps?
23:51:04<fireonlive>find its lost brothers or something
23:52:34<Michael>Yeah, I plugged in most of these IDs, and none of them were archived.
23:53:09<fireonlive>entropy did not favour you this time i suppose
23:53:28<Michael>I was there was somehow another potential way to get these but I guess they're truly lost.
23:53:57<pokechu22>Have you tried emailing the hat in time developers?
23:54:03<Rootliam>arkiver: Is there possibly part of the YV archives that is actually missing due to this name mixup?
23:54:31<Michael>Yeah, the developers purged them a long time ago. The videos I mean.
23:54:34<Michael>It's lost media to even THEM.
23:55:23<fireonlive>i’d quote someone here but i’ll leave that nest