| 00:00:22 | <pokechu22> | looks like http://www.random.fora.pl/ itself isn't listed on there, but that's reasonable since it's not "supposed to" be an actual forum presumably |
| 00:00:56 | <flashfire42> | http://www.icewarriors.fora.pl/ well the random forum isnt very good |
| 00:02:24 | <pokechu22> | it looks like the catalog in the sidebar orders them by the number of posts, which is also good for getting an idea of how big some of them are. |
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| 00:03:40 | <pokechu22> | This is probably a situation where !a < list would be nice if it weren't completely broken :| |
| 00:03:41 | <mikolaj|m> | the list of the forums should be also obtainable by scraping the "katalog" |
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| 04:14:53 | <yts98> | I'm looking for an operator with ArchiveBot access to save the list of games I provide for Game Atsumaru. |
| 04:14:53 | <yts98> | The lists I want to archive are data/public.txt, data/public_payment.txt, data/key_valid.txt in https://github.com/yts98/game-atsumaru-discovery. |
| 04:14:53 | <yts98> | This site will close in 47 hours. |
| 04:18:32 | <yts98> | https://ch.nicovideo.jp/indies-game will be taken down together definitly, and https://atsumaru.github.io/api-references/ https://github.com/atsumaru are possibly in danger. |
| 04:19:25 | <flashfire42> | yts98 3tt38940863qg137qhybq2xbe see this job on the dashboard It is already running |
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| 04:20:58 | <flashfire42> | and yts98 #gitgud for Github stuff |
| 04:21:12 | <yts98> | Got it, thanks for your help! |
| 04:21:29 | <flashfire42> | I dont know how to throw in those lists you provided or if I need ops to do it |
| 04:22:12 | <flashfire42> | Granted its at concurrency 1 because I cant actively babysit it. but it should run through a lot |
| 04:22:57 | <yts98> | Also, I'm sweeping its API to discover dynamically loaded danmaku comments and scoreboards. I would have an API url list later. |
| 04:23:09 | <flashfire42> | I am gonna try doing the lists you gave us too |
| 04:24:22 | <yts98> | data/key_valid.txt are unlisted games found on Google. |
| 04:24:22 | <yts98> | And also, I'm doing static analysis for the game to discover lazily loaded resources, |
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| 04:25:24 | <yts98> | but they're guarded by the session cookie: https://wiki.archiveteam.org/index.php/Niconico#Game_loading_mechanism |
| 04:26:27 | <yts98> | so when I have the resource lists, they cannot be digested by Archive Bot of WBM SPN directly. |
| 04:28:51 | <yts98> | so jobs e83a218c9a0dff1eac9a5c1f641eee49 9301dfd206dc1b81e97b8593564d63e9 will be all 404 |
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| 04:47:11 | <vokunal|m> | Ever since I posted like 100 links in the telegrab chat this happened https://imgur.com/a/ePYCcur |
| 04:47:39 | <vokunal|m> | I completely broke the chat. It's on matrix too, so leaving the room didn't fix it |
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| 04:55:34 | <fireonlive> | oh no |
| 04:59:09 | <fireonlive> | there's a 'clear cache and reload' button in the advanced section of settings (bottom) but i'm not entirely sure what it does other than what it sounds like (clear the entire cache/room states for all rooms on all servers) |
| 05:01:39 | <fireonlive> | this never happened, but a comment on https://github.com/vector-im/element-web/issues/5800 says "initial sync (same thing the clear cache & reload does)" so i mean it could take a long time depending how you use matrix (and depending on hackint retention you could lose older messages) so perhaps look for a solution from elsewhere before touching |
| 05:01:40 | <fireonlive> | the big red button |
| 05:03:32 | <thuban> | yts98: you may want to use grab-site (https://github.com/ArchiveTeam/grab-site/) or just wget to handle the resources gated by the session cookie--both can accept cookies and output warcs |
| 05:03:37 | <thuban> | said warcs won't be whitelisted and can't go in the wbm, but you can still upload them to the internet archive for safekeeping |
| 05:05:22 | <thuban> | (the wbm can't play back post requests, so the games wouldn't work through it anyway) |
| 05:06:37 | <yts98> | thuban: I'm currently using my scripts to let wget produce warcs, but my bandwidth is relatively limited :/ |
| 05:13:41 | <thuban> | i have to go afk for now, but if (it's necessary and) you upload the details of your wget process to your github repo, i will help save stuff on my fat pipe tomorrow |
| 05:14:28 | <fireonlive> | :3 |
| 05:15:13 | <vokunal|m> | I'll look into it. hackint.org works fine, and I never really browsed telegrab |
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| 05:24:31 | <Ivan226> | someone get these for me thanks https://transfer.archivete.am/BXpPB/honkaiwiki-newlinks.txt https://transfer.archivete.am/S8TgV/honkaiwiki-newfiles.txt |
| 05:29:36 | <fireonlive> | vokunal|m: kk |
| 05:30:07 | <fireonlive> | might even be able to have fun with sqlite ™ or something (but ya know be sure to backup) |
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| 06:34:11 | <vokunal|m> | tartarus needs to put his stuff on downthetube, not mediafire. I've been silently crying since I saw them join it, knowing they'd eventually cement a spot out of the top list forever, and now they've finally passed me by .01TiB |
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| 10:24:12 | <h2ibot> | Yts98 edited Niconico (+708, Saving Game Atsumaru): https://wiki.archiveteam.org/?diff=50014&oldid=50006 |
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| 15:17:08 | <h2ibot> | Switchnode edited Niconico (+13, /* Game Atsumaru */ correct archiving type): https://wiki.archiveteam.org/?diff=50015&oldid=50014 |
| 15:17:45 | <thuban> | yts98: back, ping me if you want me to run something |
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| 15:31:17 | <yts98> | thuban: you can run step6-MV_iterate_.py on github.com/yts98/game-atsumaru-discovery at first. |
| 15:31:17 | <yts98> | you can specify the gameId range, and it will find game resources for 61% of the games. |
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| 15:45:41 | <thuban> | yts98: is there an id range i should choose to avoid duplicating your work, or have you not run this step yet? |
| 15:47:23 | <yts98> | I only run a little (3~190), so you could archive all the RPGMaker MV games. |
| 15:50:14 | <yts98> | I'm going to analyze RPGMakerMZ and EasyRPG, and I'm still looking for many volunteers to analyze other game frameworks, or find scraping tools off the shelf |
| 15:50:52 | <@arkiver> | off the shelf scraping tools for this type of stuff can be difficult |
| 15:51:12 | <@arkiver> | especially when it comes to archiving work where one really needs to make sure all required URLs are preserved |
| 15:52:08 | <yts98> | Agree. other games use Akashic Engine, TyranoBuilder, Unity and others. I guess there may be some tools for Unity? |
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| 15:57:23 | <thuban> | yts98: ok, running |
| 16:14:13 | <thuban> | yts98: i'm seeing a lot of 404s on some games (eg 191); is this correct or is there a problem with the script? |
| 16:15:28 | <yts98> | it's correct because some creators removed resources but not removed their reference from the script |
| 16:16:59 | <thuban> | ok, good |
| 16:18:56 | <yts98> | the script you're running is also doing plugin statistics across the games, in order to find out rarely used plugins that may point to more resources. |
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| 18:52:11 | <thuban> | yts98: i am working on ids 191-6500, but my provider is having some storage issues i need to work around, so if you or anyone else wants to grab another id range, that would be helpful |
| 18:53:14 | <thuban> | (unfortunately i think the bottleneck here is not client-side bandwidth; 12x parallelized i've gotten ~230 games down so far) |
| 19:11:42 | <@arkiver> | in other words - site is too slow? |
| 19:12:35 | <thuban> | not sure, suspect that python/wget could also be more efficient |
| 19:43:22 | <thuban> | yts98: error on game 262: https://transfer.archivete.am/qVG89/atsumaru_262.log |
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| 19:45:52 | <thuban> | ditto 4053 |
| 19:46:18 | <thuban> | and 5047 |
| 19:47:40 | <thuban> | 5533 has a different error due to a bad start byte: https://transfer.archivete.am/DclPO/atsumaru_5533.log |
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| 19:59:01 | <thuban> | ditto 1695 |
| 19:59:27 | <thuban> | (just dumping the ids here so i know what i've skipped) |
| 20:03:39 | <thuban> | 4078 has the dict error |
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| 20:11:33 | <none> | hello is anyone on |
| 20:25:02 | <thuban> | 1116 has a different error: https://transfer.archivete.am/2uLFe/atsumaru_1116.log |
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| 21:07:25 | <tzt> | tiki.video is shutting down tomorrow https://techcrunch.com/2023/06/11/tiki-india/ |
| 21:09:08 | <@arkiver> | what |
| 21:09:38 | <@arkiver> | how many hours do we have? |
| 21:09:51 | <@arkiver> | eef this articles was posted June 11 and we didn't know |
| 21:10:37 | <@JAA> | Oof |
| 21:10:39 | <@arkiver> | and we didn't know about this either https://techcrunch.com/2023/02/24/xiaomi-zili-app-shutdown/ |
| 21:11:39 | <@arkiver> | rewby: i hope you are still around |
| 21:11:43 | <@arkiver> | we have a deadline for tomorrow |
| 21:11:52 | <@arkiver> | can someone please figure out how many hours we have left given timezones? |
| 21:12:07 | <tzt> | 21 hours |
| 21:12:07 | <@arkiver> | > We regret to inform you that Tiki will be shutting down its operations. As of 11.59 PM India time, June 27, 2023, all Tiki functions and services will cease |
| 21:12:10 | <Barto> | oh crap |
| 21:12:12 | <@arkiver> | alright |
| 21:12:33 | <@arkiver> | rewby: we need an urgent target |
| 21:12:38 | <@arkiver> | archiveteam_tiki_ |
| 21:12:39 | <@arkiver> | tiki_ |
| 21:12:42 | <@arkiver> | Archive Team Tiki: |
| 21:13:50 | <@arkiver> | let's make a channel |
| 21:13:54 | <@arkiver> | i have no ideas |
| 21:14:02 | <@arkiver> | we'll get at least metadata |
| 21:14:31 | <@arkiver> | tzt: how did you find out about this? i wonder how we can better monitor for this in the future |
| 21:15:54 | <tzt> | arkiver: shutting down OR "closing down" AND site OR service OR server after:2023-05-30 |
| 21:16:21 | <tzt> | tiki'd off ? |
| 21:16:56 | <@JAA> | Ah, India Time, one of those lovely half-hour-offset-because-fuck-you-that's-why time zones. |
| 21:17:21 | <@JAA> | 2023-06-27 18:29 UTC |
| 21:17:27 | <Barto> | oh boy |
| 21:17:34 | <Barto> | tikingbomb |
| 21:20:53 | | @arkiver is rushing something together |
| 21:21:12 | <@arkiver> | blegh much of this is POST requests |
| 21:21:17 | <Barto> | i've thrown some stuffs into ab |
| 21:21:34 | <Barto> | it aint much, but it's honest work |
| 21:22:51 | <@JAA> | I have a German feces and football pun, but that's not a good idea. :-P |
| 21:23:24 | <@JAA> | I like tikingbomb. |
| 21:23:43 | <@arkiver> | JAA: please do tell |
| 21:23:49 | <@JAA> | tiki-kacka |
| 21:23:55 | <fireonlive> | google says lei'dback |
| 21:23:57 | <fireonlive> | lol |
| 21:24:08 | <@arkiver> | JAA: i'm for tiki-kacka given this SHITTY timing |
| 21:24:14 | <@JAA> | lol |
| 21:24:15 | <@arkiver> | ticking shit bomb |
| 21:24:16 | <Barto> | arkiver: interesting thing that ab spotted: a load of videos can be found via sitemap |
| 21:24:29 | <@arkiver> | Barto: very nice! |
| 21:24:31 | <@JAA> | I mean, I'm fine with that. :-P |
| 21:24:33 | <manu|m> | wait what’s the football part in this? |
| 21:24:38 | <@arkiver> | #tiki-kacka |
| 21:24:58 | <@JAA> | manu|m: Tiki Taka is a football play strategy thingy. The Spanish national team is well-known for it. |
| 21:25:23 | <Barto> | also titicaca lake is a thing |
| 21:25:31 | <Barto> | almost sounds the same |
| 21:27:00 | <manu|m> | JAA: oh okay i just don’t know enough about football then, i can live with that. thought for a moment I was stupid or sth ;) |
| 21:27:34 | <fireonlive> | 🏈 this kind, right? ;) |
| 21:27:41 | <fireonlive> | :D |
| 21:28:00 | <@JAA> | No, football, not handegg. :-) |
| 21:28:28 | <fireonlive> | :3 |
| 21:28:35 | <fireonlive> | ⚽ there ya go |
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| 21:46:23 | <@arkiver> | datechnoman: we might need you at #tiki-kacka |
| 21:53:48 | <datechnoman> | arkiver - Joining channel now |
| 21:56:25 | <yts98> | thuban: my new commit b2cf0ff fixs game 262 1116 5533. going to deal with 4078. |
| 21:59:49 | <thuban> | yts98: thanks! 4078 is the same error, the other one was 5533, 1695, and now 2755 |
| 22:00:27 | <thuban> | (did you mean 5047?) |
| 22:03:14 | <yts98> | thuban: 1695 5047 also work now |
| 22:03:27 | <h2ibot> | JustAnotherArchivist created Tiki (+471, Created page with "{{Infobox project | URL =…): https://wiki.archiveteam.org/?title=Tiki |
| 22:03:28 | <h2ibot> | JustAnotherArchivist edited Deathwatch (+20, /* 2023 */ Add Tiki): https://wiki.archiveteam.org/?diff=50017&oldid=50005 |
| 22:05:48 | <thuban> | yts98: i assume i should keep my local copy of data/MV_plugins.json, but what about data/iterate/urls_gm*.txt ? |
| 22:08:06 | <thuban> | nvm, appear to be identical |
| 22:08:08 | <yts98> | I thought the url list data/iterate/urls_gm*.txt could be sent to operators trusted by IA, but you can freely delete them because urls can be derived form warcs |
| 22:08:33 | <thuban> | do those urls work without the session cookie? |
| 22:08:36 | <yts98> | s/form/from |
| 22:09:09 | <yts98> | no, they must be fetched with session cookie |
| 22:09:38 | <yts98> | and I wonder whether the session cookie is binding with IP |
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| 22:52:58 | <thuban> | yts98: https://transfer.archivete.am/L5IEb/atsumaru_703.log |
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| 23:08:13 | <yts98> | thuban: commit 2e4fc6c fix 703. |
| 23:10:03 | <yts98> | there is new step6-ER_iterate_.py that can be run in parallel for 299 RM2000/RM2003 games. |
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| 23:15:52 | <yts98> | oh no, data/tmp conflicts. I'll fix it. |
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| 23:45:48 | <yts98> | wget url list file conflicts fixed (for Atsumaru). |
| 23:47:38 | <thuban> | i'm elbow deep in the storage thing, so you probably want to run ER yourself |
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| 23:58:04 | <yts98> | thuban: got it. start running ER and start analyzing RMMZ. |
| 23:59:48 | <h2ibot> | Ryz edited Deathwatch (+104, /* 2023 */ Add Microsoft Language Portal): https://wiki.archiveteam.org/?diff=50018&oldid=50017 |