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| 13:30:40 | <Sanqui> | http://stateofwar.funsite.cz takes longer to load than the default ArchiveBot timeout, do we have any mechanism to deal with this? It does load eventually |
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| 14:29:39 | <Adrmcr> | I think i've found (one of) the holy grail(s) of roblox archival: https://assetdelivery.roblox.com/docs |
| 14:29:57 | <Adrmcr> | it seems to be able to download every asset type, including games apparently |
| 14:31:02 | <Adrmcr> | also including some weirder asset ids, like 247518937, which redirects to a gamepass url when put as an asset id |
| 14:31:11 | <Adrmcr> | but it doesn't seem to be downloading the image there |
| 14:33:22 | <Adrmcr> | so some special work might need to be done for badges/gamepasses |
| 14:33:34 | <Adrmcr> | since they only exist as "thumbnails" basically |
| 14:34:39 | <Adrmcr> | well, maybe not all of them it seems |
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| 15:51:35 | <bonga> | I have a channel that I and my favorite YouTuber is gonna terminate. |
| 15:51:36 | <bonga> | https://youtube.com/channel/UC7thyISASts8_nlQMZmE1VQ |
| 15:51:46 | <bonga> | Archive all his videos and comments |
| 15:52:08 | <bonga> | That they made on his videos |
| 16:01:52 | <spirit> | could someone archivebot https://www.instagram.com/paul.seiffert/ https://mobile.twitter.com/seiffertp and https://paul.seiffert.dev/ in their current state? some psychos are lying about them on the german internet, so it might be useful |
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| 16:19:59 | <@JAA> | spirit: Looks like the authoritative DNS server for paul.seiffert.dev returns an invalid response on AAAA queries and AB fails due to that. The Twitter account is running through. Instagram can't be archived anymore. |
| 16:21:01 | <spirit> | ipv6, protocol of the future! |
| 16:21:02 | <spirit> | thanks :) |
| 16:25:09 | <@JAA> | It might be an issue with BIND, and all currently operational pipelines use that. :-/ |
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| 17:44:41 | <aismallard> | https://twitter.com/GilvaSunner/status/1488555303918616581 thread |
| 17:44:41 | <aismallard> | GilvaSunner will be deleting their YouTube account Friday, is there an online backup of their videos? |
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| 17:45:21 | <@JAA> | Yes, that was just mentioned in #archiveteam. |
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| 17:58:07 | <monika> | hmm looks like my bouncer kinda died and nuked all its backlog for yesterday or so, did I miss anything important? |
| 18:40:48 | <h2ibot> | TheTechRobo edited Slyck.com (+23, Decline this edit if it isn't dead, but it…): https://wiki.archiveteam.org/?diff=48240&oldid=47578 |
| 18:40:49 | <h2ibot> | TheTechRobo edited Free Music Archive (+378, FMA NEXT): https://wiki.archiveteam.org/?diff=48241&oldid=47364 |
| 18:40:50 | <h2ibot> | TheTechRobo edited LinuxJournal (+3, formatting): https://wiki.archiveteam.org/?diff=48242&oldid=47567 |
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| 19:22:33 | <@OrIdow6> | Sanqui: We could just run it in a manual wget-lua instance or similar |
| 19:24:21 | <Sanqui> | OrIdow6: I've never set that up but it would rule a lot, I just hope it doesn't get stuck in some ugly php since it would be harder to monitor |
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| 20:03:01 | <@OrIdow6> | It's easy to see what it's getting; the hard part is ignoring things, since wget keeps its own queue that you can't take things out from |
| 20:03:08 | <@OrIdow6> | Ignoring things mid-grab |
| 20:03:45 | <@OrIdow6> | I'll mention that everything looks like a nail, and in my case the closest thing to a hammer is wget-lua |
| 20:23:38 | <@arkiver> | why not archivebot? |
| 21:04:34 | <@JAA> | arkiver: 'takes longer to load than the default ArchiveBot timeout' |
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| 21:23:18 | <TheTechRobo> | bonga: downloading |
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| 22:07:57 | <daxxy> | the GilvaSunner archive is sure to complete before Friday as it is, right? |
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| 22:11:01 | <@JAA> | daxxy: It's done already, most had been downloaded before. |
| 22:11:14 | <daxxy> | nice |
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| 22:44:41 | <LegitSi> | I've come to a bit of a startling conclusion. |
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| 22:45:13 | <LegitSi> | During the 2021 Roblox outage, you could not access Roblox Studio due to some backend service being down. This service was later revealed to be some part of Roblox's servers. |
| 22:45:57 | <LegitSi> | Basically, Roblox Studio has perpetual DRM installed that makes it so that if Roblox shuts down, Roblox Studio becomes a paperweight. |
| 22:46:27 | <LegitSi> | However, if you are in the middle of using Roblox Studio and Roblox shuts down, Roblox Studio will perform in a limited state. (Can speak from experience) |
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| 22:47:40 | <LegitSi> | I cannot confirm how much of Roblox Studio performs, but I can tell you based on past experience if you didn't start a game session before Roblox shutdown, it will not load your avatar correctly. |
| 22:48:07 | <LegitSi> | This has been consistent with other maintenance in the past, and usually displays as either a monochrome or colored 1.0 avatar. (basic) |
| 22:48:45 | <LegitSi> | I cannot say for certain if it will not let you load a game session entirely, but I'd argue it does. |
| 22:48:59 | <LegitSi> | At least for worlds you have loaded on Roblox Studio before Roblox shuts down. |
| 22:49:28 | <LegitSi> | This is because Roblox basically makes a local session of your world, as confirmed by the fact the filter is practically nonexistent in these "singleplayer" worlds. |
| 22:49:52 | <LegitSi> | It isn't entirely right to say "singleplayer", since you have the option to load multiple clients with multiple windows, but it is right to say "singlehuman". |
| 22:51:03 | <LegitSi> | "Singlehuman" game sessions will most likely stick around after Roblox shuts down, and even your avatar too as long as you don't respawn. (Since it doesn't constantly update your avatar, only once you spawn) |
| 22:51:27 | <@arkiver> | JAA: is the timeout static :P |
| 22:51:33 | <@arkiver> | hardcoded* |
| 22:53:06 | <LegitSi> | Basically, you need Roblox to stay up for your avatar to persist across sessions/deaths and for Roblox Studio to launch, but not for keeping Roblox Studio or your avatar up, or for loading worlds saved onto your copy of Roblox Studio. |
| 22:54:10 | <@JAA> | arkiver: Yes |
| 22:54:48 | <LegitSi> | As for a plan to archive Roblox, I have 3 categories. |
| 22:54:58 | <LegitSi> | For avatars and catalog items, I have no current plan on how to archive those. |
| 22:55:07 | <LegitSi> | For games, I have a plan and some progress, but nothing physical yet. |
| 22:55:24 | <LegitSi> | As for everything else (metadata), it can be accomplished with web scraping iirc. |
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| 23:13:16 | <LegitSi> | I've decided to go through all the possible things you can buy made from Roblox or others (catalog/library) to see if you can scrape them. |
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