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08:59:57<mgrandi>https://twitter.com/OatmealDome/status/1331512008496308224
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09:00:26<mgrandi>No idea if it's even possible to back up , but super mario maker 1 courses are going into read only mode on March 31
09:01:09<jodizzle>Tweet not found?
09:02:03<jodizzle>Looks like they replaced it: https://twitter.com/OatmealDome/status/1331519583287644161
09:04:22<mgrandi>Ah yeah, it was to confirm that the courses are still available, just read only
09:07:01<mgrandi>Theoretically they are all available for download, would just be a ... Interesting task to figure out how to access it without the switch
09:07:08<mgrandi>Err, wii u
09:15:15<Zopolis4>barring that, what about this https://smmdb.net/ ?
09:32:09<mgrandi>Seems similar, but seems to be on a basis where you have to first homebrew your wii u or switch and then upload it
09:32:58<mgrandi>They might know how the whole process works though, which might be useful
09:34:00<Zopolis4>this is what i got from the website
09:34:01<Zopolis4>Unfortunately there is currently no easy solution for Wii U. However you can export your Super Mario Maker save file with the Homebrew app Saviine.
09:34:18<Zopolis4>so they only have info for dumping your own courses
09:34:49<Zopolis4>it dosent seem like there is anything pre-existing to access the course world
09:37:26<mgrandi>Yeah, that's what I meant
09:38:15<mgrandi>But if it's possible to access course world on the emulator it might be possible to MITM the traffic and see what it's doing
09:38:47<mgrandi>Might be able to do that with the console itself too, depends on if they have ssl pinning
09:38:56<Zopolis4>its not possible on the emulator
09:39:06<mgrandi>Hmmmm
09:39:14<Zopolis4>maybe if cemu was open source something could be done
09:39:24<Zopolis4>but its not, and decaf is not nearly close enough to be useful
09:39:33<Zopolis4>not sure about the console, bit out of my realm of expertise
09:39:44<mgrandi>I mean doesn't matter if it's open source or not , just need a way to MITM the traffic and that is much easier on the computer
09:39:56<Zopolis4>true
09:40:12<mgrandi>I don't know if cemu has the capability of attempting to login to the nintendo network
09:40:26<Ryz>...Wow, Super Mario Maker gonna get gimped upload level-wise s:
09:40:27<Zopolis4>it dosent
09:40:51<mgrandi>Well, uploading disabled but everything is still accessible
09:41:00<Zopolis4>but if it was open source it might be possible to add
09:41:04<Ryz>Meanwhile, all 4 LittleBigPlanet games still have the levels and goods up (...except for the PSP version, RIP)
09:41:15<mgrandi>The levels are not getting deleted, yet
09:41:21<Zopolis4>there is an api for the website at https://github.com/Tarnadas/smmdb/blob/master/docs/API.md , which would be useful if we went down that path
09:41:42<mgrandi>So the wii u is basically a leaky bucket when it comes to homebrew
09:41:43<Ryz>Speaking of, I wanna have LittleBigPlanet series stuff archived too
09:41:57<Ryz>...Also RIP the racing spinoff and their custom levels...
09:42:23<mgrandi>It's entirely possible to use that and write a custom program to allow network access or something
09:42:47<mgrandi>@ryz no time like the present to make a wiki article for it and put it on deathwatch
09:43:09<Zopolis4>checking cemu now for anything that might be useful
09:43:36<mgrandi>Cause I've used wii u stuff to basically have custom bootloader's for games and such, it probably can do whatever we want
09:43:49<Zopolis4>and besides for cemu we would need a real wii u
09:43:52<Zopolis4>no way to get around that
09:44:02<mgrandi>I have one, they are cheap on ebay lol
09:44:21<Zopolis4>$100 aint cheap
09:44:31<Zopolis4>in my opinion at least
09:44:48<Zopolis4>and theres always the possibility of nintendo banning the account
09:44:59<mgrandi>I'd you do it right it might not notice
09:45:15<Zopolis4>doubt it
09:45:33<Zopolis4>nintendo is worse than basically every company when it comes to archiving
09:45:41<mgrandi>Depends on how it works, but yeah it might be slow going to not trigger a ban
09:46:00<mgrandi>Well, they archive a lot of stuff internally, but to us, yeah lpl
09:46:11<Zopolis4>yeah nintendo is actually great internally
09:46:14<Zopolis4>but externally
09:46:18<mgrandi>But the idea is to pretend you are playing the level so nintendo sends it to you
09:46:44<mgrandi>That might be slow going, but hence why it's better to brainstorm now before they announce pulling the plug :-P
09:46:57<Zopolis4>they wage war on emulators, cart dumpers, rom sites, even legal rom sites
09:47:11<Zopolis4>but yesh
09:47:15<Zopolis4>*yeah
09:47:54<Zopolis4>it might be possible to use multiple wii u's
09:48:05<Zopolis4>but $100 for the equivalent of an ip adress is...
09:48:37<mgrandi>While true, the homebrewing community probably would help
09:49:04<mgrandi>It is speculation, they might not have rate limiting on the downloads and it wouldn't matter
09:49:24<Zopolis4>true
09:49:52<Zopolis4>have not found a conclusive answer on cemu's support or lack thereof for online custom courses in smm
09:50:04<Zopolis4>the wiki says use the website i linked earlier for custom courses
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11:05:37<OrIdow6>Got someone in EFNet trying to save a Reddit post marked NSFW - can AB do this?
11:06:16<OrIdow6>I hate to just tell them "hope it's in the Pushshift data"
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12:08:55<mgrandi>i would check to see if the HTML is actually transmitted when you view a nsfw post
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14:42:25<benjins>Zopolis4: mgrandi: The SMM1 levels are stored on AWS, but you can only access them with tokens you get from the in-game networking
14:42:31<benjins>It's been pretty thoroughly reversed at https://github.com/Kinnay/NintendoClients although you do still need some console credentials (I got mine with mitm, but that meant jailbreaking it)
14:42:54<benjins>I saw someone claim that they used cemu to scrape levels, but I don't know the details
14:44:07<benjins>I downloaded a bunch of levels, at something like 1-2/second, and didn't have any problems. But, that was a year or so ago
14:44:55<benjins>Also, apparently supermariomakerbookmark.nintendo.net is getting shut down as well, that's where I scraped most of my course IDs
14:50:52<benjins>I should say though: the bookmark site has much stricter rate limiting, like down to 0.5 requests/second
15:02:41<thuban>OrIdow6: i.reddit.com (the old mobile site) is still up, pushes html, and doesn't show the 'you must be 18' gateway
15:43:32<@JAA>OrIdow6: Well, AB can save NSFW content from www.reddit.com I think, but that won't work well in the WBM. It can't grab NSFW from old.reddit.com.
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18:22:51<Barto>Maradona passed away, are you on it?
18:36:55<Barto>i guess you are now :)
18:38:13<@JAA>I threw a couple things into AB.
18:38:27<@JAA>There isn't too much by him directly at least.
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21:44:01<mgrandi>@benjins: do you have a guide you followed to get your creds with homebrew?
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23:59:16<benjins>mgrandi: No, I just googled how to MitM HTTPS traffic on the wii u, and followed some of those guides. Dunno if there's an easier way
23:59:41<benjins>It required jailbreaking, which could be done via w webkit exploit in the browser. I'm hazy on what came after
23:59:57<mgrandi>Wii u is very easy to jailbreak